Added support for NP_Protect protector (SC2 Maps)

This commit is contained in:
Ladislav Zezula
2020-09-22 17:02:57 +02:00
parent 29fcb13cba
commit 4a07a5851c
6 changed files with 484 additions and 470 deletions

View File

@@ -19,39 +19,53 @@
#define HEADER_SEARCH_BUFFER_SIZE 0x1000
/*****************************************************************************/
/* Local functions */
/*****************************************************************************/
//-----------------------------------------------------------------------------
// Local functions
static bool IsAviFile(DWORD * HeaderData)
static MTYPE CheckMapType(LPCTSTR szFileName, LPBYTE pbHeaderBuffer, size_t cbHeaderBuffer)
{
DWORD DwordValue0 = BSWAP_INT32_UNSIGNED(HeaderData[0]);
DWORD DwordValue2 = BSWAP_INT32_UNSIGNED(HeaderData[2]);
DWORD DwordValue3 = BSWAP_INT32_UNSIGNED(HeaderData[3]);
LPDWORD HeaderInt32 = (LPDWORD)pbHeaderBuffer;
LPCTSTR szExtension;
// Test for 'RIFF', 'AVI ' or 'LIST'
return (DwordValue0 == 0x46464952 && DwordValue2 == 0x20495641 && DwordValue3 == 0x5453494C);
}
static bool IsWarcraft3Map(DWORD * HeaderData)
{
DWORD DwordValue0 = BSWAP_INT32_UNSIGNED(HeaderData[0]);
DWORD DwordValue1 = BSWAP_INT32_UNSIGNED(HeaderData[1]);
return (DwordValue0 == 0x57334D48 && DwordValue1 == 0x00000000);
}
static bool IsDllFile(LPBYTE pbHeaderBuffer, size_t cbBytesAvailable)
{
// MIX files are DLL files that contain MPQ in overlay.
// Only Warcraft III is able to load them, so we consider them MPQs v 1.0
if(cbBytesAvailable > 0x200 && pbHeaderBuffer[0] == 'M' && pbHeaderBuffer[1] == 'Z')
// Don't do any checks if there is not at least 16 bytes
if(cbHeaderBuffer > 0x10)
{
DWORD e_lfanew = *(LPDWORD)(pbHeaderBuffer + 0x3C);
if(0 < e_lfanew && e_lfanew < 0x10000)
return true;
DWORD DwordValue0 = BSWAP_INT32_UNSIGNED(HeaderInt32[0]);
DWORD DwordValue1 = BSWAP_INT32_UNSIGNED(HeaderInt32[1]);
DWORD DwordValue2 = BSWAP_INT32_UNSIGNED(HeaderInt32[2]);
DWORD DwordValue3 = BSWAP_INT32_UNSIGNED(HeaderInt32[3]);
// Test for AVI files (Warcraft III cinematics) - 'RIFF', 'AVI ' or 'LIST'
if(DwordValue0 == 0x46464952 && DwordValue2 == 0x20495641 && DwordValue3 == 0x5453494C)
return MapTypeAviFile;
// Check for Starcraft II maps
if((szExtension = _tcsrchr(szFileName, _T('.'))) != NULL)
{
// The "NP_Protect" protector places fake Warcraft III header
// into the Starcraft II maps, whilst SC2 maps have no other header but MPQ v4
if(!_tcsicmp(szExtension, _T(".s2ma")) || !_tcsicmp(szExtension, _T(".SC2Map")) || !_tcsicmp(szExtension, _T(".SC2Mod")))
{
return MapTypeStarcraft2;
}
}
// Check for Warcraft III maps
if(DwordValue0 == 0x57334D48 && DwordValue1 == 0x00000000)
return MapTypeWarcraft3;
}
return false;
// MIX files are DLL files that contain MPQ in overlay.
// Only Warcraft III is able to load them, so we consider them Warcraft III maps
if(cbHeaderBuffer > 0x200 && pbHeaderBuffer[0] == 'M' && pbHeaderBuffer[1] == 'Z')
{
// Check the value of IMAGE_DOS_HEADER::e_lfanew at offset 0x3C
if(0 < HeaderInt32[0x0F] && HeaderInt32[0x0F] < 0x10000)
return MapTypeWarcraft3;
}
// No special map type recognized
return MapTypeNotRecognized;
}
static TMPQUserData * IsValidMpqUserData(ULONGLONG ByteOffset, ULONGLONG FileSize, void * pvUserData)
@@ -171,7 +185,7 @@ bool WINAPI SFileOpenArchive(
ULONGLONG FileSize = 0; // Size of the file
LPBYTE pbHeaderBuffer = NULL; // Buffer for searching MPQ header
DWORD dwStreamFlags = (dwFlags & STREAM_FLAGS_MASK);
bool bIsWarcraft3Map = false;
MTYPE MapType = MapTypeNotRecognized;
int nError = ERROR_SUCCESS;
// Verify the parameters
@@ -264,19 +278,15 @@ bool WINAPI SFileOpenArchive(
break;
}
// There are AVI files from Warcraft III with 'MPQ' extension.
// Check whether the file is AVI file or a Warcraft III/Starcraft II map
if(SearchOffset == 0)
{
if(IsAviFile((DWORD *)pbHeaderBuffer))
// Do nothing if the file is an AVI file
if((MapType = CheckMapType(szMpqName, pbHeaderBuffer, dwBytesAvailable)) == MapTypeAviFile)
{
nError = ERROR_AVI_FILE;
break;
}
if (IsWarcraft3Map((DWORD *)pbHeaderBuffer))
bIsWarcraft3Map = true;
if (IsDllFile(pbHeaderBuffer, dwBytesAvailable))
bIsWarcraft3Map = true;
}
// Search the header buffer
@@ -288,7 +298,7 @@ bool WINAPI SFileOpenArchive(
// If there is the MPQ user data, process it
// Note that Warcraft III does not check for user data, which is abused by many map protectors
dwHeaderID = BSWAP_INT32_UNSIGNED(ha->HeaderData[0]);
if(bIsWarcraft3Map == false && (dwFlags & MPQ_OPEN_FORCE_MPQ_V1) == 0)
if(MapType == MapTypeNotRecognized && (dwFlags & MPQ_OPEN_FORCE_MPQ_V1) == 0)
{
if(ha->pUserData == NULL && dwHeaderID == ID_MPQ_USERDATA)
{
@@ -316,7 +326,7 @@ bool WINAPI SFileOpenArchive(
if(dwHeaderID == ID_MPQ && dwHeaderSize >= MPQ_HEADER_SIZE_V1)
{
// Now convert the header to version 4
nError = ConvertMpqHeaderToFormat4(ha, SearchOffset, FileSize, dwFlags, bIsWarcraft3Map);
nError = ConvertMpqHeaderToFormat4(ha, SearchOffset, FileSize, dwFlags, MapType);
if(nError != ERROR_FAKE_MPQ_HEADER)
{
bSearchComplete = true;
@@ -325,7 +335,7 @@ bool WINAPI SFileOpenArchive(
}
// Check for MPK archives (Longwu Online - MPQ fork)
if(bIsWarcraft3Map == false && dwHeaderID == ID_MPK)
if(MapType == MapTypeNotRecognized && dwHeaderID == ID_MPK)
{
// Now convert the MPK header to MPQ Header version 4
nError = ConvertMpkHeaderToFormat4(ha, FileSize, dwFlags);
@@ -399,7 +409,7 @@ bool WINAPI SFileOpenArchive(
ha->dwFlags |= MPQ_FLAG_LISTFILE_FORCE;
// Remember whether whis is a map for Warcraft III
if(bIsWarcraft3Map)
if(MapType == MapTypeWarcraft3)
ha->dwFlags |= MPQ_FLAG_WAR3_MAP;
// Set the size of file sector