Loading of MPQs v 4.0 with fake MPQ headers

This commit is contained in:
Ladislav Zezula
2020-08-09 11:24:16 +02:00
parent efa7e50ef7
commit ac0dfb94b0
4 changed files with 18 additions and 7 deletions

View File

@@ -553,8 +553,11 @@ int ConvertMpqHeaderToFormat4(
// Verify header MD5. Header MD5 is calculated from the MPQ header since the 'MPQ\x1A'
// signature until the position of header MD5 at offset 0xC0
BSWAP_TMPQHEADER(pHeader, MPQ_FORMAT_VERSION_4);
// Apparently, Starcraft II only accepts MPQ headers where the MPQ header hash matches
// If MD5 doesn't match, we ignore this offset
if(!VerifyDataBlockHash(pHeader, MPQ_HEADER_SIZE_V4 - MD5_DIGEST_SIZE, pHeader->MD5_MpqHeader))
nError = ERROR_FILE_CORRUPT;
return ERROR_FAKE_MPQ_HEADER;
// Calculate the block table position
BlockTablePos64 = MpqOffset + MAKE_OFFSET64(pHeader->wBlockTablePosHi, pHeader->dwBlockTablePos);
@@ -2214,7 +2217,7 @@ static TMPQHash * LoadHashTable(TMPQArchive * ha)
break;
}
// Remember the size of the hash table
// Return the loaded hash table
return pHashTable;
}
@@ -2337,7 +2340,7 @@ int LoadAnyHashTable(TMPQArchive * ha)
ha->pHetTable = LoadHetTable(ha);
// Try to load classic hash table
if(pHeader->dwHashTableSize)
if(pHeader->dwHashTableSize && ha->pHetTable == NULL)
ha->pHashTable = LoadHashTable(ha);
// At least one of the tables must be present