# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
#
# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

## Process this file with automake to produce Makefile.in

## Sub-directories to parse

## CPP flags for includes, defines, etc.
AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir)/../shared/vmap -I$(srcdir)/../realmd -DSYSCONFDIR=\"$(sysconfdir)/\"

## Build MaNGOS game library as convenience library.
#  All libraries will be convenience libraries. Might be changed to shared
#  later.
noinst_LIBRARIES = libmangosgame.a

#  libmangossgame library will later be reused by ...
libmangosgame_a_SOURCES = \
<<<<<<< HEAD:src/game/Makefile.am
<<<<<<< HEAD:src/game/Makefile.am
    AccountMgr.cpp \
    AccountMgr.h \
    AchievementMgr.h \
    AchievementMgr.cpp \
    AddonHandler.cpp \
    AddonHandler.h \
    AggressorAI.cpp \
    AggressorAI.h \
    AnimalRandomMovementGenerator.h \
    ArenaTeam.cpp \
    ArenaTeam.h \
    ArenaTeamHandler.cpp \
    AuctionHouseBot.cpp \
    AuctionHouseBot.h \
    AuctionHouseHandler.cpp \
    AuctionHouseMgr.cpp \
    AuctionHouseMgr.h \
    Bag.cpp \
    Bag.h \
    BattleGround.cpp \
    BattleGroundAA.cpp \
    BattleGroundAB.cpp \
    BattleGroundAV.cpp \
    BattleGroundBE.cpp \
    BattleGroundDS.cpp \
    BattleGroundEY.cpp \
    BattleGroundNA.cpp \
    BattleGroundRL.cpp \
    BattleGroundRV.cpp \
    BattleGroundSA.cpp \
    BattleGroundWS.cpp \
    BattleGround.h \
    BattleGroundAA.h \
    BattleGroundAB.h \
    BattleGroundAV.h \
    BattleGroundBE.h \
    BattleGroundDS.h \
    BattleGroundEY.h \
    BattleGroundNA.h \
    BattleGroundRL.h \
    BattleGroundRV.h \
    BattleGroundSA.h \
    BattleGroundWS.h \
    BattleGroundHandler.cpp \
    BattleGroundMgr.cpp \
    BattleGroundMgr.h \
    Calendar.cpp \
    Calendar.h \
    CalendarHandler.cpp \
    Cell.h \
    CellImpl.h \
    Channel.cpp \
    Channel.h \
    ChannelHandler.cpp \
    ChannelMgr.h \
    CharacterHandler.cpp \
    Chat.cpp \
    Chat.h \
    ChatHandler.cpp \
    CombatHandler.cpp \
    ConfusedMovementGenerator.cpp \
    ConfusedMovementGenerator.h \
    Corpse.cpp \
    Corpse.h \
    CreatureAI.cpp \
    CreatureAI.h \
    CreatureAIImpl.h \
    CreatureAIRegistry.cpp \
    CreatureAIRegistry.h \
    CreatureAISelector.cpp \
    CreatureAISelector.h \
    CreatureGroups.cpp \
    CreatureGroups.h \
    Creature.cpp \
    Creature.h \
    debugcmds.cpp \
    DestinationHolder.cpp \
    DestinationHolder.h \
    DestinationHolderImp.h \
    DuelHandler.cpp \
    DynamicObject.cpp \
    DynamicObject.h \
    FleeingMovementGenerator.cpp \
    FleeingMovementGenerator.h \
    Formulas.h \
    GameEventMgr.cpp \
    GameEventMgr.h \
    GameObject.cpp \
    GameObject.h \
    GlobalEvents.cpp \
    GlobalEvents.h \
    GossipDef.cpp \
    GossipDef.h \
    GridDefines.h \
    GridNotifiers.cpp \
    GridNotifiers.h \
    GridNotifiersImpl.h \
    GridStates.cpp \
    GridStates.h \
    Group.cpp \
    Group.h \
    GroupHandler.cpp \
    GuardAI.cpp \
    GuardAI.h \
    Guild.cpp \
    Guild.h \
    GuildHandler.cpp \
    HomeMovementGenerator.cpp \
    HomeMovementGenerator.h \
    HostilRefManager.cpp \
    HostilRefManager.h \
    IdleMovementGenerator.cpp \
    IdleMovementGenerator.h \
    InstanceData.cpp \
    InstanceData.h \
    InstanceSaveMgr.cpp \
    InstanceSaveMgr.h \
    Item.cpp \
    Item.h \
    ItemEnchantmentMgr.cpp \
    ItemEnchantmentMgr.h \
    ItemHandler.cpp \
    ItemPrototype.h \
    Language.h \
    Level0.cpp \
    Level1.cpp \
    Level2.cpp \
    Level3.cpp \
    LFGHandler.cpp \
    LootHandler.cpp \
    LootMgr.cpp \
    LootMgr.h \
    Mail.cpp \
    Mail.h \
    Map.cpp \
    Map.h \
    MapInstanced.cpp \
    MapInstanced.h \
    MapManager.cpp \
    MapManager.h \
    MapReference.h \
    MapRefManager.h \
    MiscHandler.cpp \
    MotionMaster.cpp \
    MotionMaster.h \
    MovementGenerator.cpp \
    MovementGenerator.h \
    MovementGeneratorImpl.h \
    MovementHandler.cpp \
    NPCHandler.cpp \
    NPCHandler.h \
    NullCreatureAI.cpp \
    NullCreatureAI.h \
    ObjectAccessor.cpp \
    ObjectAccessor.h \
    Object.cpp \
    ObjectDefines.h \
    ObjectGridLoader.cpp \
    ObjectGridLoader.h \
    Object.h \
    ObjectMgr.cpp \
    ObjectMgr.h \
    ObjectPosSelector.cpp \
    ObjectPosSelector.h \
    Opcodes.cpp \
    Opcodes.h \
    OutdoorPvP.cpp \
    OutdoorPvP.h \
    OutdoorPvPEP.cpp \
    OutdoorPvPEP.h \
    OutdoorPvPHP.cpp \
    OutdoorPvPHP.h \
    OutdoorPvPMgr.cpp \
    OutdoorPvPMgr.h \
    OutdoorPvPNA.cpp \
    OutdoorPvPNA.h \
    OutdoorPvPObjectiveAI.cpp \
    OutdoorPvPObjectiveAI.h \
    OutdoorPvPSI.cpp \
    OutdoorPvPSI.h \
    OutdoorPvPTF.cpp \
    OutdoorPvPTF.h \
    OutdoorPvPZM.cpp \
    OutdoorPvPZM.h \
    Path.h \
    PetAI.cpp \
    PetAI.h \
    Pet.cpp \
    Pet.h \
    PetHandler.cpp \
    PetitionsHandler.cpp \
    Player.cpp \
    Player.h \
    PlayerDump.cpp \
    PlayerDump.h \
    PossessedAI.cpp \
    PossessedAI.h \
    PointMovementGenerator.cpp \
    PointMovementGenerator.h \
    PoolHandler.cpp \
    PoolHandler.h \
    QueryHandler.cpp \
    QuestDef.cpp \
    QuestDef.h \
    QuestHandler.cpp \
    RandomMovementGenerator.cpp \
    RandomMovementGenerator.h \
    ReactorAI.cpp \
    ReactorAI.h \
    ScriptCalls.cpp \
    ScriptCalls.h \
    SharedDefines.h \
    SkillHandler.cpp \
    SpellAuraDefines.h \
    SpellAuras.cpp \
    SpellAuras.h \
    Spell.cpp \
    SpellEffects.cpp \
    Spell.h \
    SkillDiscovery.cpp \
    SkillDiscovery.h \
    SkillExtraItems.cpp \
    SkillExtraItems.h \
    SpellHandler.cpp \
    SocialMgr.cpp \
    SocialMgr.h \
    SpellMgr.cpp \
    SpellMgr.h \
    StatSystem.cpp \
    TargetedMovementGenerator.cpp \
    TargetedMovementGenerator.h \
    TaxiHandler.cpp \
    TemporarySummon.cpp \
    TemporarySummon.h \
    TotemAI.cpp \
    TotemAI.h \
    Totem.cpp \
    Totem.h \
    TradeHandler.cpp \
    Transports.cpp \
    Transports.h \
    ThreatManager.cpp \
    ThreatManager.h \
    TicketHandler.cpp \
    TicketMgr.cpp \
    TicketMgr.h \
    Traveller.h \
    Unit.cpp \
    Unit.h \
    UnitEvents.h \
    UpdateData.cpp \
    UpdateData.h \
    UpdateFields.h \
    UpdateMask.h \
    Vehicle.cpp \
    Vehicle.h \
    VoiceChatHandler.cpp \
    WaypointManager.cpp \
    WaypointManager.h \
    WaypointMovementGenerator.cpp \
    WaypointMovementGenerator.h \
    Weather.cpp \
    Weather.h \
    World.cpp \
    World.h \
    WorldLog.cpp \
    WorldLog.h \
    WorldSession.cpp \
    WorldSession.h \
    WorldSocket.cpp \
    WorldSocket.h \
    WorldSocketMgr.cpp \
    WorldSocketMgr.h \
    FollowerReference.cpp \
    FollowerReference.h \
    FollowerRefManager.h \
    GroupReference.cpp \
    GroupReference.h \
    GroupRefManager.h
=======
    AccountMgr.cpp \
    AccountMgr.h \
    AchievementMgr.h \
    AchievementMgr.cpp \
    AggressorAI.cpp \
    AggressorAI.h \
    AnimalRandomMovementGenerator.h \
    ArenaTeam.cpp \
    ArenaTeam.h \
    ArenaTeamHandler.cpp \
    AuctionHouseHandler.cpp \
    AuctionHouseMgr.cpp \
    AuctionHouseMgr.h \
    Bag.cpp \
    Bag.h \
    BattleGround.cpp \
    BattleGroundAA.cpp \
    BattleGroundAB.cpp \
    BattleGroundAV.cpp \
    BattleGroundBE.cpp \
    BattleGroundDS.cpp \
    BattleGroundEY.cpp \
    BattleGroundNA.cpp \
    BattleGroundRL.cpp \
    BattleGroundRV.cpp \
    BattleGroundSA.cpp \
    BattleGroundWS.cpp \
    BattleGround.h \
    BattleGroundAA.h \
    BattleGroundAB.h \
    BattleGroundAV.h \
    BattleGroundBE.h \
    BattleGroundDS.h \
    BattleGroundEY.h \
    BattleGroundNA.h \
    BattleGroundRL.h \
    BattleGroundRV.h \
    BattleGroundSA.h \
    BattleGroundWS.h \
    BattleGroundHandler.cpp \
    BattleGroundMgr.cpp \
    BattleGroundMgr.h \
    Calendar.cpp \
    Calendar.h \
    CalendarHandler.cpp \
    Cell.h \
    CellImpl.h \
    Channel.cpp \
    Channel.h \
    ChannelHandler.cpp \
    ChannelMgr.h \
    CharacterHandler.cpp \
    Chat.cpp \
    Chat.h \
    ChatHandler.cpp \
    CombatHandler.cpp \
    ConfusedMovementGenerator.cpp \
    ConfusedMovementGenerator.h \
    Corpse.cpp \
    Corpse.h \
    CreatureAI.cpp \
    CreatureAI.h \
    CreatureAIImpl.h \
    CreatureAIRegistry.cpp \
    CreatureAIRegistry.h \
    CreatureAISelector.cpp \
    CreatureAISelector.h \
    Creature.cpp \
    Creature.h \
    DBCEnums.h \
    DBCfmt.h \
    DBCStores.cpp \
    DBCStores.h \
    DBCStructure.h    \
    debugcmds.cpp \
    DestinationHolder.cpp \
    DestinationHolder.h \
    DestinationHolderImp.h \
    DuelHandler.cpp \
    DynamicObject.cpp \
    DynamicObject.h \
    FleeingMovementGenerator.cpp \
    FleeingMovementGenerator.h \
    Formulas.h \
    GameEventMgr.cpp \
    GameEventMgr.h \
    GameObject.cpp \
    GameObject.h \
    GlobalEvents.cpp \
    GlobalEvents.h \
    GMTicketHandler.cpp \
    GMTicketMgr.cpp \
    GMTicketMgr.h \
    GossipDef.cpp \
    GossipDef.h \
    GridDefines.h \
    GridNotifiers.cpp \
    GridNotifiers.h \
    GridNotifiersImpl.h \
    GridStates.cpp \
    GridStates.h \
    Group.cpp \
    Group.h \
    GroupHandler.cpp \
    GuardAI.cpp \
    GuardAI.h \
    Guild.cpp \
    Guild.h \
    GuildHandler.cpp \
    HomeMovementGenerator.cpp \
    HomeMovementGenerator.h \
    HostilRefManager.cpp \
    HostilRefManager.h \
    IdleMovementGenerator.cpp \
    IdleMovementGenerator.h \
    InstanceData.cpp \
    InstanceData.h \
    InstanceSaveMgr.cpp \
    InstanceSaveMgr.h \
    Item.cpp \
    Item.h \
    ItemEnchantmentMgr.cpp \
    ItemEnchantmentMgr.h \
    ItemHandler.cpp \
    ItemPrototype.h \
    Language.h \
    Level0.cpp \
    Level1.cpp \
    Level2.cpp \
    Level3.cpp \
    LFGHandler.cpp \
    LootHandler.cpp \
    LootMgr.cpp \
    LootMgr.h \
    Mail.cpp \
    Mail.h \
    Map.cpp \
    Map.h \
    MapInstanced.cpp \
    MapInstanced.h \
    MapManager.cpp \
    MapManager.h \
    MapReference.h \
    MapRefManager.h \
    MiscHandler.cpp \
    MotionMaster.cpp \
    MotionMaster.h \
    MovementGenerator.cpp \
    MovementGenerator.h \
    MovementGeneratorImpl.h \
    MovementHandler.cpp \
    NPCHandler.cpp \
    NPCHandler.h \
    NullCreatureAI.cpp \
    NullCreatureAI.h \
    ObjectAccessor.cpp \
    ObjectAccessor.h \
    Object.cpp \
    ObjectDefines.h \
    ObjectGridLoader.cpp \
    ObjectGridLoader.h \
    Object.h \
    ObjectMgr.cpp \
    ObjectMgr.h \
    ObjectPosSelector.cpp \
    ObjectPosSelector.h \
    Opcodes.cpp \
    Opcodes.h \
    Path.h \
    PetAI.cpp \
    PetAI.h \
    Pet.cpp \
    Pet.h \
    PetHandler.cpp \
    PetitionsHandler.cpp \
    Player.cpp \
    Player.h \
    PlayerDump.cpp \
    PlayerDump.h \
    PointMovementGenerator.cpp \
    PointMovementGenerator.h \
    PoolHandler.cpp \
    PoolHandler.h \
    QueryHandler.cpp \
    QuestDef.cpp \
    QuestDef.h \
    QuestHandler.cpp \
    RandomMovementGenerator.cpp \
    RandomMovementGenerator.h \
    ReactorAI.cpp \
    ReactorAI.h \
    ReputationMgr.cpp \
    ReputationMgr.h \
    ScriptCalls.cpp \
    ScriptCalls.h \
    SharedDefines.h \
    SkillHandler.cpp \
    SpellAuraDefines.h \
    SpellAuras.cpp \
    SpellAuras.h \
    Spell.cpp \
    SpellEffects.cpp \
    Spell.h \
    SkillDiscovery.cpp \
    SkillDiscovery.h \
    SkillExtraItems.cpp \
    SkillExtraItems.h \
    SpellHandler.cpp \
    SocialMgr.cpp \
    SocialMgr.h \
    SpellMgr.cpp \
    SpellMgr.h \
    StatSystem.cpp \
    TargetedMovementGenerator.cpp \
    TargetedMovementGenerator.h \
    TaxiHandler.cpp \
    TemporarySummon.cpp \
    TemporarySummon.h \
    TotemAI.cpp \
    TotemAI.h \
    Totem.cpp \
    Totem.h \
    TradeHandler.cpp \
    Transports.cpp \
    Transports.h \
    ThreatManager.cpp \
    ThreatManager.h \
    Traveller.h \
    Unit.cpp \
    Unit.h \
    UnitEvents.h \
    UpdateData.cpp \
    UpdateData.h \
    UpdateFields.h \
    UpdateMask.h \
    Vehicle.cpp \
    Vehicle.h \
    VoiceChatHandler.cpp \
    WaypointManager.cpp \
    WaypointManager.h \
    WaypointMovementGenerator.cpp \
    WaypointMovementGenerator.h \
    Weather.cpp \
    Weather.h \
    World.cpp \
    World.h \
    WorldLog.cpp \
    WorldLog.h \
    WorldSession.cpp \
    WorldSession.h \
    WorldSocket.cpp \
    WorldSocket.h \
    WorldSocketMgr.cpp \
    WorldSocketMgr.h \
    FollowerReference.cpp \
    FollowerReference.h \
    FollowerRefManager.h \
    GroupReference.cpp \
    GroupReference.h \
    GroupRefManager.h
>>>>>>> 2429aaf2276d689e101ed88285f18449dbe4280d:src/game/Makefile.am
=======
	AccountMgr.cpp \
	AccountMgr.h \
	AchievementMgr.h \
	AchievementMgr.cpp \
	AggressorAI.cpp \
	AggressorAI.h \
	AnimalRandomMovementGenerator.h \
	ArenaTeam.cpp \
	ArenaTeam.h \
	ArenaTeamHandler.cpp \
	AuctionHouseHandler.cpp \
	AuctionHouseMgr.cpp \
	AuctionHouseMgr.h \
	Bag.cpp \
	Bag.h \
	BattleGround.cpp \
	BattleGroundAA.cpp \
	BattleGroundAB.cpp \
	BattleGroundAV.cpp \
	BattleGroundBE.cpp \
	BattleGroundDS.cpp \
	BattleGroundEY.cpp \
	BattleGroundNA.cpp \
	BattleGroundRL.cpp \
	BattleGroundRV.cpp \
	BattleGroundSA.cpp \
	BattleGroundWS.cpp \
	BattleGround.h \
	BattleGroundAA.h \
	BattleGroundAB.h \
	BattleGroundAV.h \
	BattleGroundBE.h \
	BattleGroundDS.h \
	BattleGroundEY.h \
	BattleGroundNA.h \
	BattleGroundRL.h \
	BattleGroundRV.h \
	BattleGroundSA.h \
	BattleGroundWS.h \
	BattleGroundHandler.cpp \
	BattleGroundMgr.cpp \
	BattleGroundMgr.h \
	Calendar.cpp \
	Calendar.h \
	CalendarHandler.cpp \
	Cell.h \
	CellImpl.h \
	Channel.cpp \
	Channel.h \
	ChannelHandler.cpp \
	ChannelMgr.cpp \
	ChannelMgr.h \
	CharacterHandler.cpp \
	Chat.cpp \
	Chat.h \
	ChatHandler.cpp \
	CombatHandler.cpp \
	ConfusedMovementGenerator.cpp \
	ConfusedMovementGenerator.h \
	Corpse.cpp \
	Corpse.h \
	CreatureAI.cpp \
	CreatureAI.h \
	CreatureAIImpl.h \
	CreatureAIRegistry.cpp \
	CreatureAIRegistry.h \
	CreatureAISelector.cpp \
	CreatureAISelector.h \
	CreatureEventAI.cpp \
	CreatureEventAI.h \
	CreatureEventAIMgr.cpp \
	CreatureEventAIMgr.h \
	Creature.cpp \
	Creature.h \
	DBCEnums.h \
	DBCfmt.h \
	DBCStores.cpp \
	DBCStores.h \
	DBCStructure.h	\
	debugcmds.cpp \
	DestinationHolder.cpp \
	DestinationHolder.h \
	DestinationHolderImp.h \
	DuelHandler.cpp \
	DynamicObject.cpp \
	DynamicObject.h \
	FleeingMovementGenerator.cpp \
	FleeingMovementGenerator.h \
	Formulas.h \
	GameEventMgr.cpp \
	GameEventMgr.h \
	GameObject.cpp \
	GameObject.h \
	GlobalEvents.cpp \
	GlobalEvents.h \
	GMTicketHandler.cpp \
	GMTicketMgr.cpp \
	GMTicketMgr.h \
	GossipDef.cpp \
	GossipDef.h \
	GridDefines.h \
	GridNotifiers.cpp \
	GridNotifiers.h \
	GridNotifiersImpl.h \
	GridStates.cpp \
	GridStates.h \
	Group.cpp \
	Group.h \
	GroupHandler.cpp \
	GuardAI.cpp \
	GuardAI.h \
	Guild.cpp \
	Guild.h \
	GuildHandler.cpp \
	HomeMovementGenerator.cpp \
	HomeMovementGenerator.h \
	HostilRefManager.cpp \
	HostilRefManager.h \
	IdleMovementGenerator.cpp \
	IdleMovementGenerator.h \
	InstanceData.cpp \
	InstanceData.h \
	InstanceSaveMgr.cpp \
	InstanceSaveMgr.h \
	Item.cpp \
	Item.h \
	ItemEnchantmentMgr.cpp \
	ItemEnchantmentMgr.h \
	ItemHandler.cpp \
	ItemPrototype.h \
	Language.h \
	Level0.cpp \
	Level1.cpp \
	Level2.cpp \
	Level3.cpp \
	LFGHandler.cpp \
	LootHandler.cpp \
	LootMgr.cpp \
	LootMgr.h \
	Mail.cpp \
	Mail.h \
	Map.cpp \
	Map.h \
	MapInstanced.cpp \
	MapInstanced.h \
	MapManager.cpp \
	MapManager.h \
	MapReference.h \
	MapRefManager.h \
	MiscHandler.cpp \
	MotionMaster.cpp \
	MotionMaster.h \
	MovementGenerator.cpp \
	MovementGenerator.h \
	MovementGeneratorImpl.h \
	MovementHandler.cpp \
	NPCHandler.cpp \
	NPCHandler.h \
	NullCreatureAI.cpp \
	NullCreatureAI.h \
	ObjectAccessor.cpp \
	ObjectAccessor.h \
	Object.cpp \
	ObjectDefines.h \
	ObjectGridLoader.cpp \
	ObjectGridLoader.h \
	Object.h \
	ObjectMgr.cpp \
	ObjectMgr.h \
	ObjectPosSelector.cpp \
	ObjectPosSelector.h \
	Opcodes.cpp \
	Opcodes.h \
	Path.h \
	PetAI.cpp \
	PetAI.h \
	Pet.cpp \
	Pet.h \
	PetHandler.cpp \
	PetitionsHandler.cpp \
	Player.cpp \
	Player.h \
	PlayerDump.cpp \
	PlayerDump.h \
	PointMovementGenerator.cpp \
	PointMovementGenerator.h \
	PoolHandler.cpp \
	PoolHandler.h \
	QueryHandler.cpp \
	QuestDef.cpp \
	QuestDef.h \
	QuestHandler.cpp \
	RandomMovementGenerator.cpp \
	RandomMovementGenerator.h \
	ReactorAI.cpp \
	ReactorAI.h \
	ReputationMgr.cpp \
	ReputationMgr.h \
	ScriptCalls.cpp \
	ScriptCalls.h \
	SharedDefines.h \
	SkillHandler.cpp \
	SpellAuraDefines.h \
	SpellAuras.cpp \
	SpellAuras.h \
	Spell.cpp \
	SpellEffects.cpp \
	Spell.h \
	SkillDiscovery.cpp \
	SkillDiscovery.h \
	SkillExtraItems.cpp \
	SkillExtraItems.h \
	SpellHandler.cpp \
	SocialMgr.cpp \
	SocialMgr.h \
	SpellMgr.cpp \
	SpellMgr.h \
	StatSystem.cpp \
	TargetedMovementGenerator.cpp \
	TargetedMovementGenerator.h \
	TaxiHandler.cpp \
	TemporarySummon.cpp \
	TemporarySummon.h \
	TotemAI.cpp \
	TotemAI.h \
	Totem.cpp \
	Totem.h \
	TradeHandler.cpp \
	Transports.cpp \
	Transports.h \
	ThreatManager.cpp \
	ThreatManager.h \
	Traveller.h \
	Unit.cpp \
	Unit.h \
	UnitEvents.h \
	UpdateData.cpp \
	UpdateData.h \
	UpdateFields.h \
	UpdateMask.h \
	Vehicle.cpp \
	Vehicle.h \
	VoiceChatHandler.cpp \
	WaypointManager.cpp \
	WaypointManager.h \
	WaypointMovementGenerator.cpp \
	WaypointMovementGenerator.h \
	Weather.cpp \
	Weather.h \
	World.cpp \
	World.h \
	WorldLog.cpp \
	WorldLog.h \
	WorldSession.cpp \
	WorldSession.h \
	WorldSocket.cpp \
	WorldSocket.h \
	WorldSocketMgr.cpp \
	WorldSocketMgr.h \
	FollowerReference.cpp \
	FollowerReference.h \
	FollowerRefManager.h \
	GroupReference.cpp \
	GroupReference.h \
	GroupRefManager.h
>>>>>>> 5a6594330caefc0dc00a5fe792dcb0e344b457cb:src/game/Makefile.am

## Additional files to include when running 'make dist'
#  Precompiled Headers for WIN
EXTRA_DIST = \
	pchdef.cpp \
	pchdef.h
