/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Ossirian
SD%Complete: 0
SDComment: Place holder
SDCategory: Ruins of Ahn'Qiraj
EndScriptData */

#include "ScriptedPch.h"
#include "ruins_of_ahnqiraj.h"

enum Yells
{
    SAY_SURPREME2   = -1509019,
    SAY_SURPREME3   = -1509020,
    SAY_RAND_INTRO1 = -1509021,
    SAY_RAND_INTRO2 = -1509022,
    SAY_RAND_INTRO3 = -1509023,
    SAY_RAND_INTRO4 = -1509024,                            //possibly old?
    SAY_AGGRO       = -1509025,
    SAY_SLAY        = -1509026,
    SAY_DEATH       = -1509027
};

struct boss_ossirianAI : public ScriptedAI
{
    boss_ossirianAI(Creature *c) : ScriptedAI(c)
    {
        pInstance = c->GetInstanceData();
    }

    ScriptedInstance *pInstance;

    void Reset()
    {
        if (pInstance)
            pInstance->SetData(DATA_OSSIRIAN_EVENT, NOT_STARTED);
    }

    void EnterCombat(Unit * /*who*/)
    {
        if (pInstance)
            pInstance->SetData(DATA_OSSIRIAN_EVENT, IN_PROGRESS);
    }

    void JustDied(Unit * /*killer*/)
    {
        if (pInstance)
            pInstance->SetData(DATA_OSSIRIAN_EVENT, DONE);
    }
};
CreatureAI* GetAI_boss_ossirian(Creature* pCreature)
{
    return new boss_ossirianAI (pCreature);
}

void AddSC_boss_ossirian()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name = "boss_ossirian";
    newscript->GetAI = &GetAI_boss_ossirian;
    newscript->RegisterSelf();
}
