/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Icecrown
SD%Complete: 100
SDComment: Quest support: 12807
SDCategory: Icecrown
EndScriptData */

/* ContentData
npc_arete
EndContentData */

#include "ScriptPCH.h"

/*######
## npc_arete
######*/

#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."

enum eArete
{
    GOSSIP_TEXTID_ARETE1        = 13525,
    GOSSIP_TEXTID_ARETE2        = 13526,
    GOSSIP_TEXTID_ARETE3        = 13527,
    GOSSIP_TEXTID_ARETE4        = 13528,
    GOSSIP_TEXTID_ARETE5        = 13529,
    GOSSIP_TEXTID_ARETE6        = 13530,
    GOSSIP_TEXTID_ARETE7        = 13531,

    QUEST_THE_STORY_THUS_FAR    = 12807
};

class npc_arete : public CreatureScript
{
public:
    npc_arete() : CreatureScript("npc_arete") { }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
            return true;
        }

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
        return true;
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF+1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+4:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+5:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+6:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
                player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+7:
                player->CLOSE_GOSSIP_MENU();
                player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
                break;
        }

        return true;
    }
};

/*######
## npc_dame_evniki_kapsalis
######*/

enum eDameEnvikiKapsalis
{
    TITLE_CRUSADER    = 123
};

class npc_dame_evniki_kapsalis : public CreatureScript
{
public:
    npc_dame_evniki_kapsalis() : CreatureScript("npc_dame_evniki_kapsalis") { }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (player->HasTitle(TITLE_CRUSADER))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
        return true;
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_TRADE)
            player->GetSession()->SendListInventory(creature->GetGUID());
        return true;
    }
};

/*######
## npc_squire_david
######*/

enum eSquireDavid
{
    QUEST_THE_ASPIRANT_S_CHALLENGE_H                    = 13680,
    QUEST_THE_ASPIRANT_S_CHALLENGE_A                    = 13679,

    NPC_ARGENT_VALIANT                                  = 33448,

    GOSSIP_TEXTID_SQUIRE                                = 14407
};

#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"

class npc_squire_david : public CreatureScript
{
public:
    npc_squire_david() : CreatureScript("npc_squire_david") { }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
            player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
        }

        player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
        return true;
    }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
        {
            player->CLOSE_GOSSIP_MENU();
            creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
        }
        return true;
    }
};

/*######
## npc_argent_valiant
######*/

enum eArgentValiant
{
    SPELL_CHARGE                = 63010,
    SPELL_SHIELD_BREAKER        = 65147,

    NPC_ARGENT_VALIANT_CREDIT   = 24108
};

class npc_argent_valiant : public CreatureScript
{
public:
    npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }

    struct npc_argent_valiantAI : public ScriptedAI
    {
        npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
        {
            creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
            creature->setFaction(35); //wrong faction in db?
        }

        uint32 uiChargeTimer;
        uint32 uiShieldBreakerTimer;

        void Reset()
        {
            uiChargeTimer = 7000;
            uiShieldBreakerTimer = 10000;
        }

        void MovementInform(uint32 uiType, uint32 /*uiId*/)
        {
            if (uiType != POINT_MOTION_TYPE)
                return;

            me->setFaction(14);
        }

        void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
        {
            if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
            {
                uiDamage = 0;
                CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
                me->setFaction(35);
                me->DespawnOrUnsummon(5000);
                me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
                EnterEvadeMode();
            }
        }

        void UpdateAI(const uint32 uiDiff)
        {
            if (!UpdateVictim())
                return;

            if (uiChargeTimer <= uiDiff)
            {
                DoCastVictim(SPELL_CHARGE);
                uiChargeTimer = 7000;
            } else uiChargeTimer -= uiDiff;

            if (uiShieldBreakerTimer <= uiDiff)
            {
                DoCastVictim(SPELL_SHIELD_BREAKER);
                uiShieldBreakerTimer = 10000;
            } else uiShieldBreakerTimer -= uiDiff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_argent_valiantAI(creature);
    }
};

/*######
## npc_alorah_and_grimmin
######*/

enum ealorah_and_grimmin
{
    SPELL_CHAIN                     = 68341,
    NPC_FJOLA_LIGHTBANE             = 36065,
    NPC_EYDIS_DARKBANE              = 36066,
    NPC_PRIESTESS_ALORAH            = 36101,
    NPC_PRIEST_GRIMMIN              = 36102
};

class npc_alorah_and_grimmin : public CreatureScript
{
public:
    npc_alorah_and_grimmin() : CreatureScript("npc_alorah_and_grimmin") { }

    struct npc_alorah_and_grimminAI : public ScriptedAI
    {
        npc_alorah_and_grimminAI(Creature* creature) : ScriptedAI(creature) {}

        bool uiCast;

        void Reset()
        {
            uiCast = false;
        }

        void UpdateAI(const uint32 /*uiDiff*/)
        {
            if (uiCast)
                return;
            uiCast = true;
            Creature* target = NULL;

            switch (me->GetEntry())
            {
                case NPC_PRIESTESS_ALORAH:
                    target = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
                    break;
                case NPC_PRIEST_GRIMMIN:
                    target = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
                    break;
            }
            if (target)
                DoCast(target, SPELL_CHAIN);

            if (!UpdateVictim())
                return;
        }
    };

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_alorah_and_grimminAI(creature);
    }
};

/*######
## npc_guardian_pavilion
######*/

enum eGuardianPavilion
{
    SPELL_TRESPASSER_H                            = 63987,
    AREA_SUNREAVER_PAVILION                       = 4676,

    AREA_SILVER_COVENANT_PAVILION                 = 4677,
    SPELL_TRESPASSER_A                            = 63986,
};

class npc_guardian_pavilion : public CreatureScript
{
public:
    npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }

    struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
    {
        npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {}

        void MoveInLineOfSight(Unit* who)
        {
            if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
                return;

            if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f))
                return;

            if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A))
                return;

            if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
                who->CastSpell(who, SPELL_TRESPASSER_H, true);
            else
                who->CastSpell(who, SPELL_TRESPASSER_A, true);

        }
    };

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_guardian_pavilionAI(creature);
    }
};

/*######
## npc_vereth_the_cunning
######*/

enum eVerethTheCunning
{
    NPC_GEIST_RETURN_BUNNY_KC   = 31049,
    NPC_LITHE_STALKER           = 30894,
    SPELL_SUBDUED_LITHE_STALKER = 58151,
};

class npc_vereth_the_cunning : public CreatureScript
{
public:
    npc_vereth_the_cunning() : CreatureScript("npc_vereth_the_cunning") { }

    struct npc_vereth_the_cunningAI : public ScriptedAI
    {
        npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {}

        void MoveInLineOfSight(Unit* who)
        {
            ScriptedAI::MoveInLineOfSight(who);

            if (who->GetEntry() == NPC_LITHE_STALKER && me->IsWithinDistInMap(who, 10.0f))
            {
                if (Unit* owner = who->GetCharmer())
                {
                    if (who->HasAura(SPELL_SUBDUED_LITHE_STALKER))
                        {
                            owner->ToPlayer()->KilledMonsterCredit(NPC_GEIST_RETURN_BUNNY_KC, 0);
                            who->ToCreature()->DisappearAndDie();

                    }
                }
            }
        }
    };

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_vereth_the_cunningAI(creature);
    }
};

void AddSC_icecrown()
{
    new npc_arete;
    new npc_dame_evniki_kapsalis;
    new npc_squire_david;
    new npc_argent_valiant;
    new npc_alorah_and_grimmin;
    new npc_guardian_pavilion;
    new npc_vereth_the_cunning;
}
