/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */

/* ContentData
mobs_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */

#include "ScriptPCH.h"

//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer

class mobs_ghoul_flayer : public CreatureScript
{
public:
    mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new mobs_ghoul_flayerAI (creature);
    }

    struct mobs_ghoul_flayerAI : public ScriptedAI
    {
        mobs_ghoul_flayerAI(Creature* c) : ScriptedAI(c) {}

        void Reset() {}

        void EnterCombat(Unit* /*who*/) {}

        void JustDied(Unit* Killer)
        {
            if (Killer->GetTypeId() == TYPEID_PLAYER)
                me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
        }
    };

};

/*######
## npc_augustus_the_touched
######*/

class npc_augustus_the_touched : public CreatureScript
{
public:
    npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_TRADE)
            player->GetSession()->SendListInventory(creature->GetGUID());
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (creature->isVendor() && player->GetQuestRewardStatus(6164))
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
        return true;
    }

};

/*######
## npc_darrowshire_spirit
######*/

#define SPELL_SPIRIT_SPAWNIN    17321

class npc_darrowshire_spirit : public CreatureScript
{
public:
    npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
        player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
        creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        return true;
    }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new npc_darrowshire_spiritAI (creature);
    }

    struct npc_darrowshire_spiritAI : public ScriptedAI
    {
        npc_darrowshire_spiritAI(Creature* c) : ScriptedAI(c) {}

        void Reset()
        {
            DoCast(me, SPELL_SPIRIT_SPAWNIN);
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        }

        void EnterCombat(Unit* /*who*/) {}

    };

};

/*######
## npc_tirion_fordring
######*/

#define GOSSIP_HELLO    "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1  "Thank you, Tirion.  What of your identity?"
#define GOSSIP_SELECT2  "That is terrible."
#define GOSSIP_SELECT3  "I will, Tirion."

class npc_tirion_fordring : public CreatureScript
{
public:
    npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF+1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+4:
                player->CLOSE_GOSSIP_MENU();
                player->AreaExploredOrEventHappens(5742);
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

        player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());

        return true;
    }

};

void AddSC_eastern_plaguelands()
{
    new mobs_ghoul_flayer();
    new npc_augustus_the_touched();
    new npc_darrowshire_spirit();
    new npc_tirion_fordring();
}
