/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_CREATURE_TEXT_MGR_H
#define TRINITY_CREATURE_TEXT_MGR_H

#include "Creature.h"
#include "SharedDefines.h"

struct CreatureTextEntry
{
    uint32 entry;
    uint8 group;
    uint8 id;
    std::string text;
    ChatMsg type;
    Language lang;
    float probability;
    Emote emote;
    uint32 duration;
    uint32 sound;
};

enum TextRange
{
    TEXT_RANGE_NORMAL   = 0,
    TEXT_RANGE_AREA     = 1,
    TEXT_RANGE_ZONE     = 2,
    TEXT_RANGE_MAP      = 3,
    TEXT_RANGE_WORLD    = 4
};

typedef std::vector<CreatureTextEntry> CreatureTextGroup;              //texts in a group
typedef UNORDERED_MAP<uint8, CreatureTextGroup> CreatureTextHolder;    //groups for a creature by groupid
typedef UNORDERED_MAP<uint32, CreatureTextHolder> CreatureTextMap;     //all creatures by entry

//used for handling non-repeatable random texts
typedef std::vector<uint8> CreatureTextRepeatIds;
typedef UNORDERED_MAP<uint8, CreatureTextRepeatIds> CreatureTextRepeatGroup;
typedef UNORDERED_MAP<uint64, CreatureTextRepeatGroup> CreatureTextRepeatMap;//guid based

class CreatureTextMgr
{
    friend class ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>;
    CreatureTextMgr() {};
    public:
        ~CreatureTextMgr() {};
        void LoadCreatureTexts();
        CreatureTextMap  const& GetTextMap() const { return mTextMap; }

        void SendSound(Creature* source, uint32 sound, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly);
        void SendEmote(Unit* source, uint32 emote);

        //if sent, returns the 'duration' of the text else 0 if error
        uint32 SendChat(Creature* source, uint8 textGroup, uint64 whisperGuid = 0, ChatMsg msgType = CHAT_MSG_ADDON, Language language = LANG_ADDON, TextRange range = TEXT_RANGE_NORMAL, uint32 sound = 0, Team team = TEAM_OTHER, bool gmOnly = false, Player* srcPlr = NULL);
        void SendChatString(WorldObject* source, char const* text, ChatMsg msgtype = CHAT_MSG_MONSTER_SAY, Language language = LANG_UNIVERSAL, uint64 whisperGuid = 0, TextRange range = TEXT_RANGE_NORMAL, Team team = TEAM_OTHER, bool gmOnly = false) const;
        bool TextExist(uint32 sourceEntry, uint8 textGroup);
    private:
        CreatureTextRepeatIds GetRepeatGroup(Creature* source, uint8 textGroup);
        void SetRepeatId(Creature* source, uint8 textGroup, uint8 id);
        void BuildMonsterChat(WorldPacket* data, WorldObject* source, ChatMsg msgType, char const* text, Language language, uint64 whisperGuid) const;
        void SendChatPacket(WorldPacket* data, WorldObject* source, ChatMsg msgType, uint64 whisperGuid, TextRange range, Team team, bool gmOnly) const;

        CreatureTextMap mTextMap;
        CreatureTextRepeatMap mTextRepeatMap;
};

#define sCreatureTextMgr ACE_Singleton<CreatureTextMgr, ACE_Null_Mutex>::instance()
#endif
