/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
#define TRINITY_RANDOMMOTIONGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

template<class T>
class RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
    public:
        // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
        RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}

        void _setRandomLocation(T &);
        void Initialize(T &);
        void Finalize(T &);
        void Reset(T &);
        bool Update(T &, const uint32);
        bool GetDestination(float &x, float &y, float &z) const;
        void UpdateMapPosition(uint32 mapid, float &x, float &y, float &z)
        {
            i_destinationHolder.GetLocationNow(mapid, x, y, z);
        }
        MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
    private:
        TimeTrackerSmall i_nextMoveTime;

        DestinationHolder< Traveller<T> > i_destinationHolder;
        float wander_distance;
        uint32 i_nextMove;
};
#endif

