/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Ironforge
SD%Complete: 100
SDComment: Quest support: 3702
SDCategory: Ironforge
EndScriptData */

/* ContentData
npc_royal_historian_archesonus
EndContentData */

#include "ScriptPCH.h"

/*######
## npc_royal_historian_archesonus
######*/

#define GOSSIP_ITEM_ROYAL   "I am ready to listen"
#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?"
#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please."
#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??"
#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!"

class npc_royal_historian_archesonus : public CreatureScript
{
public:
    npc_royal_historian_archesonus() : CreatureScript("npc_royal_historian_archesonus") { }

    bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
            case GOSSIP_ACTION_INFO_DEF:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
                player->SEND_GOSSIP_MENU(2236, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+1:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
                player->SEND_GOSSIP_MENU(2237, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+2:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
                player->SEND_GOSSIP_MENU(2238, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+3:
                player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
                player->SEND_GOSSIP_MENU(2239, creature->GetGUID());
                break;
            case GOSSIP_ACTION_INFO_DEF+4:
                player->CLOSE_GOSSIP_MENU();
                player->AreaExploredOrEventHappens(3702);
                break;
        }
        return true;
    }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        if (creature->isQuestGiver())
            player->PrepareQuestMenu(creature->GetGUID());

        if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
        {
            player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
            player->SEND_GOSSIP_MENU(2235, creature->GetGUID());
        }
        else
            player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());

        return true;
    }

};

void AddSC_ironforge()
{
    new npc_royal_historian_archesonus();
}
