/*
 * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Flamegor
SD%Complete: 100
SDComment:
SDCategory: Blackwing Lair
EndScriptData */

#include "ScriptPCH.h"

#define EMOTE_FRENZY            -1469031

#define SPELL_SHADOWFLAME        22539
#define SPELL_WINGBUFFET         23339
#define SPELL_FRENZY             23342                      //This spell periodically triggers fire nova

class boss_flamegor : public CreatureScript
{
public:
    boss_flamegor() : CreatureScript("boss_flamegor") { }

    CreatureAI* GetAI(Creature* creature) const
    {
        return new boss_flamegorAI (creature);
    }

    struct boss_flamegorAI : public ScriptedAI
    {
        boss_flamegorAI(Creature* c) : ScriptedAI(c) {}

        uint32 ShadowFlame_Timer;
        uint32 WingBuffet_Timer;
        uint32 Frenzy_Timer;

        void Reset()
        {
            ShadowFlame_Timer = 21000;                          //These times are probably wrong
            WingBuffet_Timer = 35000;
            Frenzy_Timer = 10000;
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoZoneInCombat();
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //ShadowFlame_Timer
            if (ShadowFlame_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SHADOWFLAME);
                ShadowFlame_Timer = urand(15000, 22000);
            } else ShadowFlame_Timer -= diff;

            //WingBuffet_Timer
            if (WingBuffet_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_WINGBUFFET);
                if (DoGetThreat(me->getVictim()))
                    DoModifyThreatPercent(me->getVictim(), -75);

                WingBuffet_Timer = 25000;
            } else WingBuffet_Timer -= diff;

            //Frenzy_Timer
            if (Frenzy_Timer <= diff)
            {
                DoScriptText(EMOTE_FRENZY, me);
                DoCast(me, SPELL_FRENZY);
                Frenzy_Timer = urand(8000, 10000);
            } else Frenzy_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };

};

void AddSC_boss_flamegor()
{
    new boss_flamegor();
}
