/*
 * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"

#define REACTOR_VISIBLE_RANGE (26.46f)

int
ReactorAI::Permissible(const Creature* creature)
{
    if (creature->isCivilian() || creature->IsNeutralToAll())
        return PERMIT_BASE_REACTIVE;

    return PERMIT_BASE_NO;
}

void
ReactorAI::MoveInLineOfSight(Unit*)
{
}

void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
    // update i_victimGuid if me->getVictim() !=0 and changed
    if (!UpdateVictim())
        return;

    if (me->isAttackReady())
    {
        if (me->IsWithinMeleeRange(me->getVictim()))
        {
            me->AttackerStateUpdate(me->getVictim());
            me->resetAttackTimer();
        }
    }
}
