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[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
This commit is contained in:
@@ -240,7 +240,7 @@ bool WorldSession::Update(uint32 /*diff*/)
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while(_player && _player->IsBeingTeleported())
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while(_player && _player->IsBeingTeleportedFar())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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