[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos

Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
    This make Player::TeleportTo code working in same way for both far/near teleports.
    Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
    Skip movement packets until landing confirmation for near teleport from client.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-11 23:07:07 -05:00
parent dda2fdff33
commit 0010f7ffe3
7 changed files with 86 additions and 104 deletions

View File

@@ -240,7 +240,7 @@ bool WorldSession::Update(uint32 /*diff*/)
void WorldSession::LogoutPlayer(bool Save)
{
// finish pending transfers before starting the logout
while(_player && _player->IsBeingTeleported())
while(_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;