From 004e39d88cd5df8f7dd534a0b28fb35e491b1ced Mon Sep 17 00:00:00 2001 From: jackpoz Date: Thu, 27 Feb 2020 14:05:47 +0100 Subject: [PATCH] Tools/MMaps: Fix strange paths in Blackfathom Deeps Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast. --- src/tools/mmaps_generator/MapBuilder.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index 3490789f600..d5a74180e10 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -1052,8 +1052,14 @@ namespace MMAP { // Blade's Edge Arena case 562: + // This allows to walk on the ropes to the pillars config.walkableRadius = 0; break; + // Blackfathom Deeps + case 48: + // Reduce the chance to have underground levels + config.ch *= 2; + break; default: break; }