From 005336829a92d2ee87a1241a5f2c15fbe60bb5bf Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 15 Jul 2019 16:27:18 +0200 Subject: [PATCH] Core/Spells: allow energize spell effects with alternate power types to have negative amounts as well --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c49d684a549..02bf8b03ef4 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1512,7 +1512,7 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) if (level_diff > 0) damage -= level_multiplier * level_diff; - if (damage < 0 && power != POWER_ECLIPSE) + if (damage < 0 && power != POWER_ECLIPSE && power != POWER_ALTERNATE_POWER) return; m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);