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Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -202,8 +202,8 @@ void WorldSession::HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLoc
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if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->CorpseMapID))
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{
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mapID = corpseMapEntry->CorpseMapID;
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x = corpseMapEntry->CorpsePos.X;
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y = corpseMapEntry->CorpsePos.Y;
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x = corpseMapEntry->Corpse.X;
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y = corpseMapEntry->Corpse.Y;
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z = entranceMap->GetHeight(player->GetPhases(), x, y, MAX_HEIGHT);
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}
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}
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