Core: Fix warnings with other way

This commit is contained in:
Vincent-Michael
2014-07-11 21:50:49 +02:00
parent c8e75073bf
commit 00a8a9ebb4
4 changed files with 12 additions and 16 deletions

View File

@@ -682,11 +682,10 @@ void BattlefieldWG::PromotePlayer(Player* killer)
{
if (!m_isActive)
return;
Aura* aur = NULL;
// Updating rank of player
if (aur = killer->GetAura(SPELL_RECRUIT))
if (Aura* auraRecruit = killer->GetAura(SPELL_RECRUIT))
{
if (aur->GetStackAmount() >= 5)
if (auraRecruit->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
@@ -695,9 +694,9 @@ void BattlefieldWG::PromotePlayer(Player* killer)
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
else if (aur = killer->GetAura(SPELL_CORPORAL))
else if (Aura* auraCorporal = killer->GetAura(SPELL_CORPORAL))
{
if (aur->GetStackAmount() >= 5)
if (auraCorporal->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);

View File

@@ -400,7 +400,6 @@ bool Group::AddMember(Player* player)
stmt->setUInt8(4, member.roles);
CharacterDatabase.Execute(stmt);
}
SendUpdate();