Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/scripts/Commands/cs_reload.cpp
This commit is contained in:
Vincent_Michael
2013-01-03 23:41:36 +01:00
13 changed files with 103 additions and 72 deletions

View File

@@ -93,7 +93,6 @@ public:
{ "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
@@ -254,7 +253,6 @@ public:
}
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts...");
HandleReloadGameObjectScriptsCommand(handler, "a");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
@@ -931,23 +929,11 @@ public:
return true;
}
static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
{
if (sScriptMgr->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
if (*args != 'a')
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `gameobject_scripts`...");
sObjectMgr->LoadGameObjectScripts();
if (*args != 'a')
handler->SendGlobalGMSysMessage("DB table `gameobject_scripts` reloaded.");
sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Item set names...");
sObjectMgr->LoadItemSetNames();
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
}