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Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel (#26975)
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@@ -95,7 +95,7 @@ public:
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return false;
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uint32 scenePackageId = atoi(scenePackageIdStr);
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uint32 flags = flagsStr ? atoi(flagsStr) : SCENEFLAG_UNK16;
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EnumFlag<SceneFlag> flags = flagsStr ? static_cast<SceneFlag>(atoi(flagsStr)) : SceneFlag::None;
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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