mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 21:57:01 +01:00
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
This commit is contained in:
@@ -219,7 +219,7 @@ bool InstanceSave::UnloadIfEmpty()
|
||||
return true;
|
||||
}
|
||||
|
||||
void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const char *table, const char *queryTail,...)
|
||||
void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
|
||||
{
|
||||
Tokens fieldTokens = StrSplit(fields, ", ");
|
||||
ASSERT(fieldTokens.size() != 0);
|
||||
@@ -230,7 +230,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
|
||||
vsnprintf(szQueryTail, MAX_QUERY_LEN, queryTail, ap);
|
||||
va_end(ap);
|
||||
|
||||
QueryResult_AutoPtr result = db.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
|
||||
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT %s FROM %s %s", fields, table, szQueryTail);
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
@@ -243,7 +243,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
|
||||
db.escape_string(fieldValue);
|
||||
ss << (i != 0 ? " AND " : "") << fieldTokens[i] << " = '" << fieldValue << "'";
|
||||
}
|
||||
db.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
|
||||
CharacterDatabase.PExecute("DELETE FROM %s WHERE %s", table, ss.str().c_str());
|
||||
} while (result->NextRow());
|
||||
}
|
||||
}
|
||||
@@ -257,15 +257,15 @@ void InstanceSaveManager::CleanupInstances()
|
||||
sInstanceSaveMgr.LoadResetTimes();
|
||||
|
||||
// clean character/group - instance binds with invalid group/characters
|
||||
_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
|
||||
_DelHelper(CharacterDatabase, "group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
|
||||
_DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
|
||||
_DelHelper("group_instance.guid, instance", "group_instance", "LEFT JOIN groups ON group_instance.guid = groups.guid LEFT JOIN characters ON groups.leaderGuid = characters.guid WHERE characters.guid IS NULL OR groups.guid IS NULL");
|
||||
|
||||
// clean instances that do not have any players or groups bound to them
|
||||
_DelHelper(CharacterDatabase, "id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
|
||||
_DelHelper("id, map, difficulty", "instance", "LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL");
|
||||
|
||||
// clean invalid instance references in other tables
|
||||
_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
|
||||
_DelHelper(CharacterDatabase, "guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
|
||||
_DelHelper("character_instance.guid, instance", "character_instance", "LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL");
|
||||
_DelHelper("guid, instance", "group_instance", "LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL");
|
||||
|
||||
// creature_respawn and gameobject_respawn are in another database
|
||||
// first, obtain total instance set
|
||||
@@ -477,7 +477,7 @@ void InstanceSaveManager::LoadResetTimes()
|
||||
|
||||
// clean expired instances, references to them will be deleted in CleanupInstances
|
||||
// must be done before calculating new reset times
|
||||
_DelHelper(CharacterDatabase, "id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
|
||||
_DelHelper("id, map, instance.difficulty", "instance", "LEFT JOIN instance_reset ON mapid = map AND instance.difficulty = instance_reset.difficulty WHERE (instance.resettime < '"UI64FMTD"' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '"UI64FMTD"')", (uint64)now, (uint64)now);
|
||||
|
||||
// calculate new global reset times for expired instances and those that have never been reset yet
|
||||
// add the global reset times to the priority queue
|
||||
|
||||
Reference in New Issue
Block a user