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Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
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@@ -51,9 +51,9 @@ char serviceDescription[] = "Massive Network Game Object Server";
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int m_ServiceStatus = -1;
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#endif
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DatabaseType WorldDatabase; ///< Accessor to the world database
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DatabaseType CharacterDatabase; ///< Accessor to the character database
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DatabaseType LoginDatabase; ///< Accessor to the realm/login database
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WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database
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CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
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LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
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uint32 realmID; ///< Id of the realm
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