Scripts/Bloodmyst Isle: Script Quest: Ending Their World

closes #1815

* Add missing Waypoint
* Improve Aggrobehaviour
* Add BroascasttextIDs
* Update to current GUID-Handling

Original Patch by @trickerer

(cherry picked from commit f1101b145b)
This commit is contained in:
Rushor
2015-02-14 13:37:41 +01:00
committed by MitchesD
parent 8fc6e45c49
commit 01ee7ecc69
2 changed files with 835 additions and 0 deletions

View File

@@ -27,6 +27,8 @@ EndScriptData */
npc_webbed_creature
EndContentData */
#include "Group.h"
#include "ScriptedEscortAI.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
@@ -88,7 +90,719 @@ public:
}
};
/*######
## Quest 9759: Ending Their World
######*/
enum EndingTheirWorldMisc
{
SAY_SIRONAS_1 = 0,
SAY_LEGOSO_1 = 0,
SAY_LEGOSO_2 = 1,
SAY_LEGOSO_3 = 2,
SAY_LEGOSO_4 = 3,
SAY_LEGOSO_5 = 4,
SAY_LEGOSO_6 = 5,
SAY_LEGOSO_7 = 6,
SAY_LEGOSO_8 = 7,
SAY_LEGOSO_9 = 8,
SAY_LEGOSO_10 = 9,
SAY_LEGOSO_11 = 10,
SAY_LEGOSO_12 = 11,
SAY_LEGOSO_13 = 12,
SAY_LEGOSO_14 = 13,
SAY_LEGOSO_15 = 14,
SAY_LEGOSO_16 = 15,
SAY_LEGOSO_17 = 16,
SAY_LEGOSO_18 = 17,
SAY_LEGOSO_19 = 18,
SAY_LEGOSO_20 = 19,
SAY_LEGOSO_21 = 20,
SPELL_BLOODMYST_TESLA = 31611,
SPELL_SIRONAS_CHANNELING = 31612,
SPELL_UPPERCUT = 10966,
SPELL_IMMOLATE = 12742,
SPELL_CURSE_OF_BLOOD = 8282,
SPELL_FROST_SHOCK = 8056,
SPELL_HEALING_SURGE = 8004,
SPELL_SEARING_TOTEM = 38116,
SPELL_STRENGTH_OF_EARTH_TOTEM = 31633,
NPC_SIRONAS = 17678,
NPC_BLOODMYST_TESLA_COIL = 17979,
NPC_LEGOSO = 17982,
GO_DRAENEI_EXPLOSIVES_1 = 182088,
GO_DRAENEI_EXPLOSIVES_2 = 182091,
GO_FIRE_EXPLOSION = 182071,
ACTION_SIRONAS_CHANNEL_START = 1,
ACTION_SIRONAS_CHANNEL_STOP = 2,
ACTION_LEGOSO_SIRONAS_KILLED = 1,
EVENT_UPPERCUT = 1,
EVENT_IMMOLATE = 2,
EVENT_CURSE_OF_BLOOD = 3,
EVENT_FROST_SHOCK = 1,
EVENT_HEALING_SURGE = 2,
EVENT_SEARING_TOTEM = 3,
EVENT_STRENGTH_OF_EARTH_TOTEM = 4,
WP_START = 1,
WP_EXPLOSIVES_FIRST_POINT = 21,
WP_EXPLOSIVES_FIRST_PLANT = 22,
WP_EXPLOSIVES_FIRST_RUNOFF = 23,
WP_EXPLOSIVES_FIRST_DETONATE = 24,
WP_DEBUG_1 = 25,
WP_DEBUG_2 = 26,
WP_SIRONAS_HILL = 33,
WP_EXPLOSIVES_SECOND_BATTLEROAR = 35,
WP_EXPLOSIVES_SECOND_PLANT = 39,
WP_EXPLOSIVES_SECOND_DETONATE = 40,
PHASE_NONE = 0,
PHASE_CONTINUE = -1,
PHASE_WP_26 = 1,
PHASE_WP_22 = 2,
PHASE_PLANT_FIRST_KNEEL = 3,
PHASE_PLANT_FIRST_STAND = 4,
PHASE_PLANT_FIRST_WORK = 5,
PHASE_PLANT_FIRST_FINISH = 6,
PHASE_PLANT_FIRST_TIMER_1 = 7,
PHASE_PLANT_FIRST_TIMER_2 = 8,
PHASE_PLANT_FIRST_TIMER_3 = 9,
PHASE_PLANT_FIRST_DETONATE = 10,
PHASE_PLANT_FIRST_SPEECH = 11,
PHASE_PLANT_FIRST_ROTATE = 12,
PHASE_PLANT_FIRST_POINT = 13,
PHASE_FEEL_SIRONAS_1 = 14,
PHASE_FEEL_SIRONAS_2 = 15,
PHASE_MEET_SIRONAS_ROAR = 16,
PHASE_MEET_SIRONAS_TURN = 17,
PHASE_MEET_SIRONAS_SPEECH = 18,
PHASE_PLANT_SECOND_KNEEL = 19,
PHASE_PLANT_SECOND_SPEECH = 20,
PHASE_PLANT_SECOND_STAND = 21,
PHASE_PLANT_SECOND_FINISH = 22,
PHASE_PLANT_SECOND_WAIT = 23,
PHASE_PLANT_SECOND_TIMER_1 = 24,
PHASE_PLANT_SECOND_TIMER_2 = 25,
PHASE_PLANT_SECOND_TIMER_3 = 26,
PHASE_PLANT_SECOND_DETONATE = 27,
PHASE_FIGHT_SIRONAS_STOP = 28,
PHASE_FIGHT_SIRONAS_SPEECH_1 = 29,
PHASE_FIGHT_SIRONAS_SPEECH_2 = 30,
PHASE_FIGHT_SIRONAS_START = 31,
PHASE_SIRONAS_SLAIN_SPEECH_1 = 32,
PHASE_SIRONAS_SLAIN_EMOTE_1 = 33,
PHASE_SIRONAS_SLAIN_EMOTE_2 = 34,
PHASE_SIRONAS_SLAIN_SPEECH_2 = 35,
DATA_EVENT_STARTER_GUID = 0,
MAX_EXPLOSIVES = 5,
QUEST_ENDING_THEIR_WORLD = 9759
};
Position const ExplosivesPos[2][MAX_EXPLOSIVES] =
{
{
{ -1954.946f, -10654.714f, 110.448f },
{ -1956.331f, -10654.494f, 110.869f },
{ -1955.906f, -10656.221f, 110.791f },
{ -1957.294f, -10656.000f, 111.219f },
{ -1954.462f, -10656.451f, 110.404f }
},
{
{ -1915.137f, -10583.651f, 178.365f },
{ -1914.006f, -10582.964f, 178.471f },
{ -1912.717f, -10582.398f, 178.658f },
{ -1915.056f, -10582.251f, 178.162f },
{ -1913.883f, -10581.778f, 178.346f }
}
};
/*######
## npc_sironas
######*/
class npc_sironas : public CreatureScript
{
public:
npc_sironas() : CreatureScript("npc_sironas") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_sironasAI(creature);
}
struct npc_sironasAI : public ScriptedAI
{
npc_sironasAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_events.Reset();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
}
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_UPPERCUT, 15 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_IMMOLATE, 10 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 5 * IN_MILLISECONDS);
}
void JustDied(Unit* killer) override
{
me->SetObjectScale(1.0f);
_events.Reset();
if (Creature* legoso = me->FindNearestCreature(NPC_LEGOSO, SIZE_OF_GRIDS))
{
Group* group = me->GetLootRecipientGroup();
if (killer->GetGUID() == legoso->GetGUID() ||
(group && group->IsMember(killer->GetGUID())) ||
killer->GetGUID() == legoso->AI()->GetGUID(DATA_EVENT_STARTER_GUID))
legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_UPPERCUT:
DoCastVictim(SPELL_UPPERCUT);
_events.ScheduleEvent(EVENT_UPPERCUT, urand(10, 12) * IN_MILLISECONDS);
break;
case EVENT_IMMOLATE:
DoCastVictim(SPELL_IMMOLATE);
_events.ScheduleEvent(EVENT_IMMOLATE, urand(15, 20) * IN_MILLISECONDS);
break;
case EVENT_CURSE_OF_BLOOD:
DoCastVictim(SPELL_CURSE_OF_BLOOD);
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(20, 25) * IN_MILLISECONDS);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
void DoAction(int32 param) override
{
switch (param)
{
case ACTION_SIRONAS_CHANNEL_START:
{
DoCast(me, SPELL_SIRONAS_CHANNELING);
std::list<Creature*> BeamList;
_beamGuidList.clear();
me->GetCreatureListWithEntryInGrid(BeamList, NPC_BLOODMYST_TESLA_COIL, SIZE_OF_GRIDS);
for (std::list<Creature*>::iterator itr = BeamList.begin(); itr != BeamList.end(); ++itr)
{
_beamGuidList.push_back((*itr)->GetGUID());
(*itr)->CastSpell(*itr, SPELL_BLOODMYST_TESLA);
}
break;
}
case ACTION_SIRONAS_CHANNEL_STOP:
{
me->InterruptNonMeleeSpells(true, SPELL_SIRONAS_CHANNELING);
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLOODMYST_TESLA_COIL, 500.0f);
if (!creatureList.empty())
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
(*itr)->InterruptNonMeleeSpells(true, SPELL_BLOODMYST_TESLA);
}
default:
break;
}
}
private:
GuidList _beamGuidList;
EventMap _events;
};
};
/*######
## npc_demolitionist_legoso
######*/
class npc_demolitionist_legoso : public CreatureScript
{
public:
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_demolitionist_legosoAI(creature);
}
struct npc_demolitionist_legosoAI : public npc_escortAI
{
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature) { }
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ENDING_THEIR_WORLD)
{
SetGUID(player->GetGUID(), DATA_EVENT_STARTER_GUID);
Start(true, true, player->GetGUID(), quest);
}
}
ObjectGuid GetGUID(int32 type) const override
{
if (type == DATA_EVENT_STARTER_GUID)
return _eventStarterGuid;
return ObjectGuid::Empty;
}
void SetGUID(ObjectGuid guid, int32 type) override
{
switch (type)
{
case DATA_EVENT_STARTER_GUID:
_eventStarterGuid = guid;
break;
default:
break;
}
}
void Reset() override
{
_phase = PHASE_NONE;
_moveTimer = 0;
me->SetCanDualWield(true);
_events.Reset();
_events.ScheduleEvent(EVENT_FROST_SHOCK, 1 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_HEALING_SURGE, 5 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_SEARING_TOTEM, 15 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, 20 * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (UpdateVictim())
{
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FROST_SHOCK:
DoCastVictim(SPELL_FROST_SHOCK);
_events.DelayEvents(1 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_FROST_SHOCK, urand(10, 15) * IN_MILLISECONDS);
break;
case EVENT_SEARING_TOTEM:
DoCast(me, SPELL_SEARING_TOTEM);
_events.DelayEvents(1 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_SEARING_TOTEM, urand(110, 130) * IN_MILLISECONDS);
break;
case EVENT_STRENGTH_OF_EARTH_TOTEM:
DoCast(me, SPELL_STRENGTH_OF_EARTH_TOTEM);
_events.DelayEvents(1 * IN_MILLISECONDS);
_events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, urand(110, 130) * IN_MILLISECONDS);
break;
case EVENT_HEALING_SURGE:
{
Unit* target = NULL;
if (me->GetHealthPct() < 85)
target = me;
else if (Player* player = GetPlayerForEscort())
if (player->GetHealthPct() < 85)
target = player;
if (target)
{
DoCast(target, SPELL_HEALING_SURGE);
_events.ScheduleEvent(EVENT_HEALING_SURGE, 10 * IN_MILLISECONDS);
}
else
_events.ScheduleEvent(EVENT_HEALING_SURGE, 2 * IN_MILLISECONDS);
break;
}
default:
break;
}
}
DoMeleeAttackIfReady();
}
if (HasEscortState(STATE_ESCORT_NONE))
return;
npc_escortAI::UpdateAI(diff);
if (_phase)
{
if (_moveTimer <= diff)
{
switch (_phase)
{
case PHASE_WP_26: //debug skip path to point 26, buggy path calculation
me->GetMotionMaster()->MovePoint(WP_DEBUG_2, -2021.77f, -10648.8f, 129.903f, false);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_CONTINUE: // continue escort
SetEscortPaused(false);
_moveTimer = 0 * IN_MILLISECONDS;
_phase = PHASE_NONE;
break;
case PHASE_WP_22: //debug skip path to point 22, buggy path calculation
me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_PLANT, -1958.026f, -10660.465f, 111.547f, false);
Talk(SAY_LEGOSO_3);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_KNEEL;
break;
case PHASE_PLANT_FIRST_KNEEL: // plant first explosives stage 1 kneel
me->SetStandState(UNIT_STAND_STATE_KNEEL);
_moveTimer = 10 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_STAND;
break;
case PHASE_PLANT_FIRST_STAND: // plant first explosives stage 1 stand
me->SetStandState(UNIT_STAND_STATE_STAND);
_moveTimer = 0.5* IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_WORK;
break;
case PHASE_PLANT_FIRST_WORK: // plant first explosives stage 2 work
Talk(SAY_LEGOSO_4);
_moveTimer = 17.5 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_FINISH;
break;
case PHASE_PLANT_FIRST_FINISH: // plant first explosives finish
_explosivesGuids.clear();
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
{
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_1, ExplosivesPos[0][i].m_positionX, ExplosivesPos[0][i].m_positionY, ExplosivesPos[0][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
_explosivesGuids.push_back(explosive->GetGUID());
}
me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); // reset anim state
// force runoff movement so he will not screw up next waypoint
me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_RUNOFF, -1955.6f, -10669.8f, 110.65f, false);
Talk(SAY_LEGOSO_5);
_moveTimer = 1.5 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_PLANT_FIRST_TIMER_1: // first explosives detonate timer 1
Talk(SAY_LEGOSO_6);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_TIMER_2;
break;
case PHASE_PLANT_FIRST_TIMER_2: // first explosives detonate timer 2
Talk(SAY_LEGOSO_7);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_TIMER_3;
break;
case PHASE_PLANT_FIRST_TIMER_3: // first explosives detonate timer 3
Talk(SAY_LEGOSO_8);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_DETONATE;
break;
case PHASE_PLANT_FIRST_DETONATE: // first explosives detonate finish
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
{
if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
me->RemoveGameObject(explosive, true);
}
_explosivesGuids.clear();
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_SPEECH;
break;
case PHASE_PLANT_FIRST_SPEECH: // after detonation 1 speech
Talk(SAY_LEGOSO_9);
_moveTimer = 4 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_ROTATE;
break;
case PHASE_PLANT_FIRST_ROTATE: // after detonation 1 rotate to next point
me->SetFacingTo(2.272f);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_POINT;
break;
case PHASE_PLANT_FIRST_POINT: // after detonation 1 send point anim and go on to next point
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_FEEL_SIRONAS_1: // legoso exclamation before sironas 1.1
Talk(SAY_LEGOSO_10);
_moveTimer = 4 * IN_MILLISECONDS;
_phase = PHASE_FEEL_SIRONAS_2;
break;
case PHASE_FEEL_SIRONAS_2: // legoso exclamation before sironas 1.2
Talk(SAY_LEGOSO_11);
_moveTimer = 4 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_MEET_SIRONAS_ROAR: // legoso exclamation before sironas 2.1
Talk(SAY_LEGOSO_12);
_moveTimer = 4 * IN_MILLISECONDS;
_phase = PHASE_MEET_SIRONAS_TURN;
break;
case PHASE_MEET_SIRONAS_TURN: // legoso exclamation before sironas 2.2
if (Player* player = GetPlayerForEscort())
me->SetFacingToObject(player);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_MEET_SIRONAS_SPEECH;
break;
case PHASE_MEET_SIRONAS_SPEECH: // legoso exclamation before sironas 2.3
Talk(SAY_LEGOSO_13);
_moveTimer = 7 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_PLANT_SECOND_KNEEL: // plant second explosives stage 1 kneel
me->SetStandState(UNIT_STAND_STATE_KNEEL);
_moveTimer = 11 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_SPEECH;
break;
case PHASE_PLANT_SECOND_SPEECH: // plant second explosives stage 2 kneel
Talk(SAY_LEGOSO_14);
_moveTimer = 13 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_STAND;
break;
case PHASE_PLANT_SECOND_STAND: // plant second explosives finish
me->SetStandState(UNIT_STAND_STATE_STAND);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_FINISH;
break;
case PHASE_PLANT_SECOND_FINISH: // plant second explosives finish - create explosives
_explosivesGuids.clear();
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
{
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_2, ExplosivesPos[1][i].m_positionX, ExplosivesPos[1][i].m_positionY, ExplosivesPos[1][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
_explosivesGuids.push_back(explosive->GetGUID());
}
Talk(SAY_LEGOSO_15);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_WAIT;
break;
case PHASE_PLANT_SECOND_WAIT: // plant second explosives finish - proceed to next point
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_PLANT_SECOND_TIMER_1: // second explosives detonate timer 1
Talk(SAY_LEGOSO_16);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_TIMER_2;
break;
case PHASE_PLANT_SECOND_TIMER_2: // second explosives detonate timer 2
Talk(SAY_LEGOSO_17);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_TIMER_3;
break;
case PHASE_PLANT_SECOND_TIMER_3: // second explosives detonate timer 3
Talk(SAY_LEGOSO_18);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_DETONATE;
break;
case PHASE_PLANT_SECOND_DETONATE: // second explosives detonate finish
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
{
if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
me->RemoveGameObject(explosive, true);
}
_explosivesGuids.clear();
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
{
sironas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFacingToObject(sironas);
}
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_FIGHT_SIRONAS_STOP;
break;
case PHASE_FIGHT_SIRONAS_STOP: // sironas channel stop
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_STOP);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_FIGHT_SIRONAS_SPEECH_1;
break;
case PHASE_FIGHT_SIRONAS_SPEECH_1: // sironas exclamation before aggro
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
sironas->AI()->Talk(SAY_SIRONAS_1);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_FIGHT_SIRONAS_SPEECH_2;
break;
case PHASE_FIGHT_SIRONAS_SPEECH_2: // legoso exclamation before aggro
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
sironas->SetObjectScale(3.0f);
Talk(SAY_LEGOSO_19);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_FIGHT_SIRONAS_START;
break;
case PHASE_FIGHT_SIRONAS_START: // legoso exclamation at aggro
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
{
Unit* target = GetPlayerForEscort();
if (!target)
target = me;
target->AddThreat(sironas, 0.001f);
sironas->Attack(target, true);
sironas->GetMotionMaster()->MoveChase(target);
}
_moveTimer = 10 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case PHASE_SIRONAS_SLAIN_SPEECH_1: // legoso exclamation after battle - stage 1.1
Talk(SAY_LEGOSO_20);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_SIRONAS_SLAIN_EMOTE_1;
break;
case PHASE_SIRONAS_SLAIN_EMOTE_1: // legoso exclamation after battle - stage 1.2
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_SIRONAS_SLAIN_EMOTE_2;
break;
case PHASE_SIRONAS_SLAIN_EMOTE_2: // legoso exclamation after battle - stage 1.3
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_ENDING_THEIR_WORLD, me);
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
_moveTimer = 5 * IN_MILLISECONDS;
_phase = PHASE_SIRONAS_SLAIN_SPEECH_2;
break;
case PHASE_SIRONAS_SLAIN_SPEECH_2: // legoso exclamation after battle - stage 2
Talk(SAY_LEGOSO_21);
_moveTimer = 30 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
default:
break;
}
}
else if (!me->IsInCombat())
_moveTimer -= diff;
}
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case WP_START:
SetEscortPaused(true);
me->SetFacingToObject(player);
Talk(SAY_LEGOSO_1);
_moveTimer = 2.5 * IN_MILLISECONDS;
_phase = PHASE_CONTINUE;
break;
case WP_EXPLOSIVES_FIRST_POINT:
SetEscortPaused(true);
Talk(SAY_LEGOSO_2);
_moveTimer = 8 * IN_MILLISECONDS;
_phase = PHASE_WP_22;
break;
case WP_EXPLOSIVES_FIRST_PLANT:
me->SetFacingTo(1.46f);
break;
case WP_EXPLOSIVES_FIRST_DETONATE:
SetEscortPaused(true);
me->SetFacingTo(1.05f);
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_PLANT_FIRST_TIMER_1;
break;
case WP_DEBUG_1:
SetEscortPaused(true);
_moveTimer = 0.5 * IN_MILLISECONDS;
_phase = PHASE_WP_26;
break;
case WP_SIRONAS_HILL:
{
SetEscortPaused(true);
//Find Sironas and make it respawn if needed
Creature* sironas = NULL;
Trinity::AllCreaturesOfEntryInRange check(me, NPC_SIRONAS, SIZE_OF_GRIDS);
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, sironas, check);
me->VisitNearbyObject(SIZE_OF_GRIDS, searcher);
if (sironas)
{
if (!sironas->IsAlive())
sironas->Respawn(true);
sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_START);
me->SetFacingToObject(sironas);
}
_moveTimer = 1 * IN_MILLISECONDS;
_phase = PHASE_FEEL_SIRONAS_1;
break;
}
case WP_EXPLOSIVES_SECOND_BATTLEROAR:
SetEscortPaused(true);
_moveTimer = 0.2 * IN_MILLISECONDS;
_phase = PHASE_MEET_SIRONAS_ROAR;
break;
case WP_EXPLOSIVES_SECOND_PLANT:
SetEscortPaused(true);
_moveTimer = 0.5 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_KNEEL;
break;
case WP_EXPLOSIVES_SECOND_DETONATE:
SetEscortPaused(true);
me->SetFacingTo(5.7f);
_moveTimer = 2 * IN_MILLISECONDS;
_phase = PHASE_PLANT_SECOND_TIMER_1;
break;
default:
break;
}
}
void DoAction(int32 param) override
{
switch (param)
{
case ACTION_LEGOSO_SIRONAS_KILLED:
_phase = PHASE_SIRONAS_SLAIN_SPEECH_1;
_moveTimer = 5 * IN_MILLISECONDS;
break;
default:
break;
}
}
private:
int8 _phase;
uint32 _moveTimer;
ObjectGuid _eventStarterGuid;
GuidList _explosivesGuids;
EventMap _events;
};
};
void AddSC_bloodmyst_isle()
{
new npc_webbed_creature();
new npc_sironas();
new npc_demolitionist_legoso();
}