mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
Scripts/Bloodmyst Isle: Script Quest: Ending Their World
closes #1815
* Add missing Waypoint
* Improve Aggrobehaviour
* Add BroascasttextIDs
* Update to current GUID-Handling
Original Patch by @trickerer
(cherry picked from commit f1101b145b)
This commit is contained in:
@@ -27,6 +27,8 @@ EndScriptData */
|
||||
npc_webbed_creature
|
||||
EndContentData */
|
||||
|
||||
#include "Group.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "PassiveAI.h"
|
||||
@@ -88,7 +90,719 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## Quest 9759: Ending Their World
|
||||
######*/
|
||||
|
||||
enum EndingTheirWorldMisc
|
||||
{
|
||||
SAY_SIRONAS_1 = 0,
|
||||
|
||||
SAY_LEGOSO_1 = 0,
|
||||
SAY_LEGOSO_2 = 1,
|
||||
SAY_LEGOSO_3 = 2,
|
||||
SAY_LEGOSO_4 = 3,
|
||||
SAY_LEGOSO_5 = 4,
|
||||
SAY_LEGOSO_6 = 5,
|
||||
SAY_LEGOSO_7 = 6,
|
||||
SAY_LEGOSO_8 = 7,
|
||||
SAY_LEGOSO_9 = 8,
|
||||
SAY_LEGOSO_10 = 9,
|
||||
SAY_LEGOSO_11 = 10,
|
||||
SAY_LEGOSO_12 = 11,
|
||||
SAY_LEGOSO_13 = 12,
|
||||
SAY_LEGOSO_14 = 13,
|
||||
SAY_LEGOSO_15 = 14,
|
||||
SAY_LEGOSO_16 = 15,
|
||||
SAY_LEGOSO_17 = 16,
|
||||
SAY_LEGOSO_18 = 17,
|
||||
SAY_LEGOSO_19 = 18,
|
||||
SAY_LEGOSO_20 = 19,
|
||||
SAY_LEGOSO_21 = 20,
|
||||
|
||||
SPELL_BLOODMYST_TESLA = 31611,
|
||||
SPELL_SIRONAS_CHANNELING = 31612,
|
||||
|
||||
SPELL_UPPERCUT = 10966,
|
||||
SPELL_IMMOLATE = 12742,
|
||||
SPELL_CURSE_OF_BLOOD = 8282,
|
||||
|
||||
SPELL_FROST_SHOCK = 8056,
|
||||
SPELL_HEALING_SURGE = 8004,
|
||||
SPELL_SEARING_TOTEM = 38116,
|
||||
SPELL_STRENGTH_OF_EARTH_TOTEM = 31633,
|
||||
|
||||
NPC_SIRONAS = 17678,
|
||||
NPC_BLOODMYST_TESLA_COIL = 17979,
|
||||
NPC_LEGOSO = 17982,
|
||||
|
||||
GO_DRAENEI_EXPLOSIVES_1 = 182088,
|
||||
GO_DRAENEI_EXPLOSIVES_2 = 182091,
|
||||
GO_FIRE_EXPLOSION = 182071,
|
||||
|
||||
ACTION_SIRONAS_CHANNEL_START = 1,
|
||||
ACTION_SIRONAS_CHANNEL_STOP = 2,
|
||||
|
||||
ACTION_LEGOSO_SIRONAS_KILLED = 1,
|
||||
|
||||
EVENT_UPPERCUT = 1,
|
||||
EVENT_IMMOLATE = 2,
|
||||
EVENT_CURSE_OF_BLOOD = 3,
|
||||
|
||||
EVENT_FROST_SHOCK = 1,
|
||||
EVENT_HEALING_SURGE = 2,
|
||||
EVENT_SEARING_TOTEM = 3,
|
||||
EVENT_STRENGTH_OF_EARTH_TOTEM = 4,
|
||||
|
||||
WP_START = 1,
|
||||
WP_EXPLOSIVES_FIRST_POINT = 21,
|
||||
WP_EXPLOSIVES_FIRST_PLANT = 22,
|
||||
WP_EXPLOSIVES_FIRST_RUNOFF = 23,
|
||||
WP_EXPLOSIVES_FIRST_DETONATE = 24,
|
||||
WP_DEBUG_1 = 25,
|
||||
WP_DEBUG_2 = 26,
|
||||
WP_SIRONAS_HILL = 33,
|
||||
WP_EXPLOSIVES_SECOND_BATTLEROAR = 35,
|
||||
WP_EXPLOSIVES_SECOND_PLANT = 39,
|
||||
WP_EXPLOSIVES_SECOND_DETONATE = 40,
|
||||
|
||||
PHASE_NONE = 0,
|
||||
PHASE_CONTINUE = -1,
|
||||
PHASE_WP_26 = 1,
|
||||
PHASE_WP_22 = 2,
|
||||
PHASE_PLANT_FIRST_KNEEL = 3,
|
||||
PHASE_PLANT_FIRST_STAND = 4,
|
||||
PHASE_PLANT_FIRST_WORK = 5,
|
||||
PHASE_PLANT_FIRST_FINISH = 6,
|
||||
PHASE_PLANT_FIRST_TIMER_1 = 7,
|
||||
PHASE_PLANT_FIRST_TIMER_2 = 8,
|
||||
PHASE_PLANT_FIRST_TIMER_3 = 9,
|
||||
PHASE_PLANT_FIRST_DETONATE = 10,
|
||||
PHASE_PLANT_FIRST_SPEECH = 11,
|
||||
PHASE_PLANT_FIRST_ROTATE = 12,
|
||||
PHASE_PLANT_FIRST_POINT = 13,
|
||||
PHASE_FEEL_SIRONAS_1 = 14,
|
||||
PHASE_FEEL_SIRONAS_2 = 15,
|
||||
PHASE_MEET_SIRONAS_ROAR = 16,
|
||||
PHASE_MEET_SIRONAS_TURN = 17,
|
||||
PHASE_MEET_SIRONAS_SPEECH = 18,
|
||||
PHASE_PLANT_SECOND_KNEEL = 19,
|
||||
PHASE_PLANT_SECOND_SPEECH = 20,
|
||||
PHASE_PLANT_SECOND_STAND = 21,
|
||||
PHASE_PLANT_SECOND_FINISH = 22,
|
||||
PHASE_PLANT_SECOND_WAIT = 23,
|
||||
PHASE_PLANT_SECOND_TIMER_1 = 24,
|
||||
PHASE_PLANT_SECOND_TIMER_2 = 25,
|
||||
PHASE_PLANT_SECOND_TIMER_3 = 26,
|
||||
PHASE_PLANT_SECOND_DETONATE = 27,
|
||||
PHASE_FIGHT_SIRONAS_STOP = 28,
|
||||
PHASE_FIGHT_SIRONAS_SPEECH_1 = 29,
|
||||
PHASE_FIGHT_SIRONAS_SPEECH_2 = 30,
|
||||
PHASE_FIGHT_SIRONAS_START = 31,
|
||||
PHASE_SIRONAS_SLAIN_SPEECH_1 = 32,
|
||||
PHASE_SIRONAS_SLAIN_EMOTE_1 = 33,
|
||||
PHASE_SIRONAS_SLAIN_EMOTE_2 = 34,
|
||||
PHASE_SIRONAS_SLAIN_SPEECH_2 = 35,
|
||||
|
||||
DATA_EVENT_STARTER_GUID = 0,
|
||||
|
||||
MAX_EXPLOSIVES = 5,
|
||||
|
||||
QUEST_ENDING_THEIR_WORLD = 9759
|
||||
};
|
||||
|
||||
Position const ExplosivesPos[2][MAX_EXPLOSIVES] =
|
||||
{
|
||||
{
|
||||
{ -1954.946f, -10654.714f, 110.448f },
|
||||
{ -1956.331f, -10654.494f, 110.869f },
|
||||
{ -1955.906f, -10656.221f, 110.791f },
|
||||
{ -1957.294f, -10656.000f, 111.219f },
|
||||
{ -1954.462f, -10656.451f, 110.404f }
|
||||
},
|
||||
{
|
||||
{ -1915.137f, -10583.651f, 178.365f },
|
||||
{ -1914.006f, -10582.964f, 178.471f },
|
||||
{ -1912.717f, -10582.398f, 178.658f },
|
||||
{ -1915.056f, -10582.251f, 178.162f },
|
||||
{ -1913.883f, -10581.778f, 178.346f }
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_sironas
|
||||
######*/
|
||||
|
||||
class npc_sironas : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_sironas() : CreatureScript("npc_sironas") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_sironasAI(creature);
|
||||
}
|
||||
|
||||
struct npc_sironasAI : public ScriptedAI
|
||||
{
|
||||
npc_sironasAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_UPPERCUT, 15 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_IMMOLATE, 10 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 5 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
me->SetObjectScale(1.0f);
|
||||
_events.Reset();
|
||||
if (Creature* legoso = me->FindNearestCreature(NPC_LEGOSO, SIZE_OF_GRIDS))
|
||||
{
|
||||
Group* group = me->GetLootRecipientGroup();
|
||||
|
||||
if (killer->GetGUID() == legoso->GetGUID() ||
|
||||
(group && group->IsMember(killer->GetGUID())) ||
|
||||
killer->GetGUID() == legoso->AI()->GetGUID(DATA_EVENT_STARTER_GUID))
|
||||
legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_UPPERCUT:
|
||||
DoCastVictim(SPELL_UPPERCUT);
|
||||
_events.ScheduleEvent(EVENT_UPPERCUT, urand(10, 12) * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_IMMOLATE:
|
||||
DoCastVictim(SPELL_IMMOLATE);
|
||||
_events.ScheduleEvent(EVENT_IMMOLATE, urand(15, 20) * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_CURSE_OF_BLOOD:
|
||||
DoCastVictim(SPELL_CURSE_OF_BLOOD);
|
||||
_events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(20, 25) * IN_MILLISECONDS);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch (param)
|
||||
{
|
||||
case ACTION_SIRONAS_CHANNEL_START:
|
||||
{
|
||||
DoCast(me, SPELL_SIRONAS_CHANNELING);
|
||||
std::list<Creature*> BeamList;
|
||||
_beamGuidList.clear();
|
||||
me->GetCreatureListWithEntryInGrid(BeamList, NPC_BLOODMYST_TESLA_COIL, SIZE_OF_GRIDS);
|
||||
for (std::list<Creature*>::iterator itr = BeamList.begin(); itr != BeamList.end(); ++itr)
|
||||
{
|
||||
_beamGuidList.push_back((*itr)->GetGUID());
|
||||
(*itr)->CastSpell(*itr, SPELL_BLOODMYST_TESLA);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ACTION_SIRONAS_CHANNEL_STOP:
|
||||
{
|
||||
me->InterruptNonMeleeSpells(true, SPELL_SIRONAS_CHANNELING);
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLOODMYST_TESLA_COIL, 500.0f);
|
||||
if (!creatureList.empty())
|
||||
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
|
||||
(*itr)->InterruptNonMeleeSpells(true, SPELL_BLOODMYST_TESLA);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
GuidList _beamGuidList;
|
||||
EventMap _events;
|
||||
};
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_demolitionist_legoso
|
||||
######*/
|
||||
|
||||
class npc_demolitionist_legoso : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_demolitionist_legosoAI(creature);
|
||||
}
|
||||
|
||||
struct npc_demolitionist_legosoAI : public npc_escortAI
|
||||
{
|
||||
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature) { }
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest) override
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ENDING_THEIR_WORLD)
|
||||
{
|
||||
SetGUID(player->GetGUID(), DATA_EVENT_STARTER_GUID);
|
||||
Start(true, true, player->GetGUID(), quest);
|
||||
}
|
||||
}
|
||||
|
||||
ObjectGuid GetGUID(int32 type) const override
|
||||
{
|
||||
if (type == DATA_EVENT_STARTER_GUID)
|
||||
return _eventStarterGuid;
|
||||
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
void SetGUID(ObjectGuid guid, int32 type) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_EVENT_STARTER_GUID:
|
||||
_eventStarterGuid = guid;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_phase = PHASE_NONE;
|
||||
_moveTimer = 0;
|
||||
me->SetCanDualWield(true);
|
||||
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_FROST_SHOCK, 1 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_HEALING_SURGE, 5 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_SEARING_TOTEM, 15 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, 20 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
if (UpdateVictim())
|
||||
{
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_FROST_SHOCK:
|
||||
DoCastVictim(SPELL_FROST_SHOCK);
|
||||
_events.DelayEvents(1 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_FROST_SHOCK, urand(10, 15) * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_SEARING_TOTEM:
|
||||
DoCast(me, SPELL_SEARING_TOTEM);
|
||||
_events.DelayEvents(1 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_SEARING_TOTEM, urand(110, 130) * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_STRENGTH_OF_EARTH_TOTEM:
|
||||
DoCast(me, SPELL_STRENGTH_OF_EARTH_TOTEM);
|
||||
_events.DelayEvents(1 * IN_MILLISECONDS);
|
||||
_events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, urand(110, 130) * IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_HEALING_SURGE:
|
||||
{
|
||||
Unit* target = NULL;
|
||||
if (me->GetHealthPct() < 85)
|
||||
target = me;
|
||||
else if (Player* player = GetPlayerForEscort())
|
||||
if (player->GetHealthPct() < 85)
|
||||
target = player;
|
||||
if (target)
|
||||
{
|
||||
DoCast(target, SPELL_HEALING_SURGE);
|
||||
_events.ScheduleEvent(EVENT_HEALING_SURGE, 10 * IN_MILLISECONDS);
|
||||
}
|
||||
else
|
||||
_events.ScheduleEvent(EVENT_HEALING_SURGE, 2 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
if (HasEscortState(STATE_ESCORT_NONE))
|
||||
return;
|
||||
|
||||
npc_escortAI::UpdateAI(diff);
|
||||
|
||||
if (_phase)
|
||||
{
|
||||
if (_moveTimer <= diff)
|
||||
{
|
||||
switch (_phase)
|
||||
{
|
||||
case PHASE_WP_26: //debug skip path to point 26, buggy path calculation
|
||||
me->GetMotionMaster()->MovePoint(WP_DEBUG_2, -2021.77f, -10648.8f, 129.903f, false);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_CONTINUE: // continue escort
|
||||
SetEscortPaused(false);
|
||||
_moveTimer = 0 * IN_MILLISECONDS;
|
||||
_phase = PHASE_NONE;
|
||||
break;
|
||||
case PHASE_WP_22: //debug skip path to point 22, buggy path calculation
|
||||
me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_PLANT, -1958.026f, -10660.465f, 111.547f, false);
|
||||
Talk(SAY_LEGOSO_3);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_KNEEL;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_KNEEL: // plant first explosives stage 1 kneel
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
_moveTimer = 10 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_STAND;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_STAND: // plant first explosives stage 1 stand
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
_moveTimer = 0.5* IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_WORK;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_WORK: // plant first explosives stage 2 work
|
||||
Talk(SAY_LEGOSO_4);
|
||||
_moveTimer = 17.5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_FINISH;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_FINISH: // plant first explosives finish
|
||||
_explosivesGuids.clear();
|
||||
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
|
||||
{
|
||||
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_1, ExplosivesPos[0][i].m_positionX, ExplosivesPos[0][i].m_positionY, ExplosivesPos[0][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
|
||||
_explosivesGuids.push_back(explosive->GetGUID());
|
||||
}
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); // reset anim state
|
||||
// force runoff movement so he will not screw up next waypoint
|
||||
me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_RUNOFF, -1955.6f, -10669.8f, 110.65f, false);
|
||||
Talk(SAY_LEGOSO_5);
|
||||
_moveTimer = 1.5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_TIMER_1: // first explosives detonate timer 1
|
||||
Talk(SAY_LEGOSO_6);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_TIMER_2;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_TIMER_2: // first explosives detonate timer 2
|
||||
Talk(SAY_LEGOSO_7);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_TIMER_3;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_TIMER_3: // first explosives detonate timer 3
|
||||
Talk(SAY_LEGOSO_8);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_DETONATE;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_DETONATE: // first explosives detonate finish
|
||||
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
|
||||
{
|
||||
if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
|
||||
me->RemoveGameObject(explosive, true);
|
||||
}
|
||||
_explosivesGuids.clear();
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_SPEECH;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_SPEECH: // after detonation 1 speech
|
||||
Talk(SAY_LEGOSO_9);
|
||||
_moveTimer = 4 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_ROTATE;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_ROTATE: // after detonation 1 rotate to next point
|
||||
me->SetFacingTo(2.272f);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_POINT;
|
||||
break;
|
||||
case PHASE_PLANT_FIRST_POINT: // after detonation 1 send point anim and go on to next point
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_FEEL_SIRONAS_1: // legoso exclamation before sironas 1.1
|
||||
Talk(SAY_LEGOSO_10);
|
||||
_moveTimer = 4 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FEEL_SIRONAS_2;
|
||||
break;
|
||||
case PHASE_FEEL_SIRONAS_2: // legoso exclamation before sironas 1.2
|
||||
Talk(SAY_LEGOSO_11);
|
||||
_moveTimer = 4 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_MEET_SIRONAS_ROAR: // legoso exclamation before sironas 2.1
|
||||
Talk(SAY_LEGOSO_12);
|
||||
_moveTimer = 4 * IN_MILLISECONDS;
|
||||
_phase = PHASE_MEET_SIRONAS_TURN;
|
||||
break;
|
||||
case PHASE_MEET_SIRONAS_TURN: // legoso exclamation before sironas 2.2
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
me->SetFacingToObject(player);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_MEET_SIRONAS_SPEECH;
|
||||
break;
|
||||
case PHASE_MEET_SIRONAS_SPEECH: // legoso exclamation before sironas 2.3
|
||||
Talk(SAY_LEGOSO_13);
|
||||
_moveTimer = 7 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_KNEEL: // plant second explosives stage 1 kneel
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
_moveTimer = 11 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_SPEECH;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_SPEECH: // plant second explosives stage 2 kneel
|
||||
Talk(SAY_LEGOSO_14);
|
||||
_moveTimer = 13 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_STAND;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_STAND: // plant second explosives finish
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_FINISH;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_FINISH: // plant second explosives finish - create explosives
|
||||
_explosivesGuids.clear();
|
||||
for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i)
|
||||
{
|
||||
if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_2, ExplosivesPos[1][i].m_positionX, ExplosivesPos[1][i].m_positionY, ExplosivesPos[1][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0))
|
||||
_explosivesGuids.push_back(explosive->GetGUID());
|
||||
}
|
||||
Talk(SAY_LEGOSO_15);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_WAIT;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_WAIT: // plant second explosives finish - proceed to next point
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_TIMER_1: // second explosives detonate timer 1
|
||||
Talk(SAY_LEGOSO_16);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_TIMER_2;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_TIMER_2: // second explosives detonate timer 2
|
||||
Talk(SAY_LEGOSO_17);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_TIMER_3;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_TIMER_3: // second explosives detonate timer 3
|
||||
Talk(SAY_LEGOSO_18);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_DETONATE;
|
||||
break;
|
||||
case PHASE_PLANT_SECOND_DETONATE: // second explosives detonate finish
|
||||
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
|
||||
{
|
||||
if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
|
||||
me->RemoveGameObject(explosive, true);
|
||||
}
|
||||
_explosivesGuids.clear();
|
||||
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
|
||||
{
|
||||
sironas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFacingToObject(sironas);
|
||||
}
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FIGHT_SIRONAS_STOP;
|
||||
break;
|
||||
case PHASE_FIGHT_SIRONAS_STOP: // sironas channel stop
|
||||
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
|
||||
sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_STOP);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FIGHT_SIRONAS_SPEECH_1;
|
||||
break;
|
||||
case PHASE_FIGHT_SIRONAS_SPEECH_1: // sironas exclamation before aggro
|
||||
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
|
||||
sironas->AI()->Talk(SAY_SIRONAS_1);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FIGHT_SIRONAS_SPEECH_2;
|
||||
break;
|
||||
case PHASE_FIGHT_SIRONAS_SPEECH_2: // legoso exclamation before aggro
|
||||
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
|
||||
sironas->SetObjectScale(3.0f);
|
||||
Talk(SAY_LEGOSO_19);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FIGHT_SIRONAS_START;
|
||||
break;
|
||||
case PHASE_FIGHT_SIRONAS_START: // legoso exclamation at aggro
|
||||
if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS))
|
||||
{
|
||||
Unit* target = GetPlayerForEscort();
|
||||
if (!target)
|
||||
target = me;
|
||||
|
||||
target->AddThreat(sironas, 0.001f);
|
||||
sironas->Attack(target, true);
|
||||
sironas->GetMotionMaster()->MoveChase(target);
|
||||
}
|
||||
_moveTimer = 10 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case PHASE_SIRONAS_SLAIN_SPEECH_1: // legoso exclamation after battle - stage 1.1
|
||||
Talk(SAY_LEGOSO_20);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_SIRONAS_SLAIN_EMOTE_1;
|
||||
break;
|
||||
case PHASE_SIRONAS_SLAIN_EMOTE_1: // legoso exclamation after battle - stage 1.2
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_SIRONAS_SLAIN_EMOTE_2;
|
||||
break;
|
||||
case PHASE_SIRONAS_SLAIN_EMOTE_2: // legoso exclamation after battle - stage 1.3
|
||||
if (Player* player = GetPlayerForEscort())
|
||||
player->GroupEventHappens(QUEST_ENDING_THEIR_WORLD, me);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
|
||||
_moveTimer = 5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_SIRONAS_SLAIN_SPEECH_2;
|
||||
break;
|
||||
case PHASE_SIRONAS_SLAIN_SPEECH_2: // legoso exclamation after battle - stage 2
|
||||
Talk(SAY_LEGOSO_21);
|
||||
_moveTimer = 30 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (!me->IsInCombat())
|
||||
_moveTimer -= diff;
|
||||
}
|
||||
}
|
||||
|
||||
void WaypointReached(uint32 waypointId) override
|
||||
{
|
||||
Player* player = GetPlayerForEscort();
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
switch (waypointId)
|
||||
{
|
||||
case WP_START:
|
||||
SetEscortPaused(true);
|
||||
me->SetFacingToObject(player);
|
||||
Talk(SAY_LEGOSO_1);
|
||||
_moveTimer = 2.5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_CONTINUE;
|
||||
break;
|
||||
case WP_EXPLOSIVES_FIRST_POINT:
|
||||
SetEscortPaused(true);
|
||||
Talk(SAY_LEGOSO_2);
|
||||
_moveTimer = 8 * IN_MILLISECONDS;
|
||||
_phase = PHASE_WP_22;
|
||||
break;
|
||||
case WP_EXPLOSIVES_FIRST_PLANT:
|
||||
me->SetFacingTo(1.46f);
|
||||
break;
|
||||
case WP_EXPLOSIVES_FIRST_DETONATE:
|
||||
SetEscortPaused(true);
|
||||
me->SetFacingTo(1.05f);
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_FIRST_TIMER_1;
|
||||
break;
|
||||
case WP_DEBUG_1:
|
||||
SetEscortPaused(true);
|
||||
_moveTimer = 0.5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_WP_26;
|
||||
break;
|
||||
case WP_SIRONAS_HILL:
|
||||
{
|
||||
SetEscortPaused(true);
|
||||
|
||||
//Find Sironas and make it respawn if needed
|
||||
Creature* sironas = NULL;
|
||||
Trinity::AllCreaturesOfEntryInRange check(me, NPC_SIRONAS, SIZE_OF_GRIDS);
|
||||
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, sironas, check);
|
||||
me->VisitNearbyObject(SIZE_OF_GRIDS, searcher);
|
||||
|
||||
if (sironas)
|
||||
{
|
||||
if (!sironas->IsAlive())
|
||||
sironas->Respawn(true);
|
||||
|
||||
sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_START);
|
||||
me->SetFacingToObject(sironas);
|
||||
}
|
||||
_moveTimer = 1 * IN_MILLISECONDS;
|
||||
_phase = PHASE_FEEL_SIRONAS_1;
|
||||
break;
|
||||
}
|
||||
case WP_EXPLOSIVES_SECOND_BATTLEROAR:
|
||||
SetEscortPaused(true);
|
||||
_moveTimer = 0.2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_MEET_SIRONAS_ROAR;
|
||||
break;
|
||||
case WP_EXPLOSIVES_SECOND_PLANT:
|
||||
SetEscortPaused(true);
|
||||
_moveTimer = 0.5 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_KNEEL;
|
||||
break;
|
||||
case WP_EXPLOSIVES_SECOND_DETONATE:
|
||||
SetEscortPaused(true);
|
||||
me->SetFacingTo(5.7f);
|
||||
_moveTimer = 2 * IN_MILLISECONDS;
|
||||
_phase = PHASE_PLANT_SECOND_TIMER_1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
{
|
||||
switch (param)
|
||||
{
|
||||
case ACTION_LEGOSO_SIRONAS_KILLED:
|
||||
_phase = PHASE_SIRONAS_SLAIN_SPEECH_1;
|
||||
_moveTimer = 5 * IN_MILLISECONDS;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int8 _phase;
|
||||
uint32 _moveTimer;
|
||||
ObjectGuid _eventStarterGuid;
|
||||
GuidList _explosivesGuids;
|
||||
EventMap _events;
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_bloodmyst_isle()
|
||||
{
|
||||
new npc_webbed_creature();
|
||||
new npc_sironas();
|
||||
new npc_demolitionist_legoso();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user