[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-25 16:04:08 -06:00
parent 312b8e5b73
commit 02440eaa10
9 changed files with 147 additions and 116 deletions

View File

@@ -417,7 +417,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
@@ -434,7 +435,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
if(!unit)
return;
_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->SetFactionVisible(factionTemplateEntry);
}
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )