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[7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos
--HG-- branch : trunk
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@@ -417,7 +417,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
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if(!unit)
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return;
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_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->SetFactionVisible(factionTemplateEntry);
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}
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void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
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@@ -434,7 +435,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
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if(!unit)
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return;
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_player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->SetFactionVisible(factionTemplateEntry);
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}
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void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
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