cleanup into grid containers

grid containers doesn't contains guid keys, so guid parameter is useless,
 removed find functions(anyway result of search would be null always)

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-02-03 05:23:32 +02:00
parent 23b1a482c9
commit 02acc66043
7 changed files with 44 additions and 155 deletions

View File

@@ -249,18 +249,18 @@ template<class T>
void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
}
template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
obj->SetCurrentCell(cell);
}
@@ -269,9 +269,9 @@ template<class T>
void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
}
template<class T>
@@ -296,8 +296,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
if(on)
{
grid.RemoveGridObject<T>(obj, obj->GetGUID());
grid.AddWorldObject<T>(obj, obj->GetGUID());
grid.RemoveGridObject<T>(obj);
grid.AddWorldObject<T>(obj);
/*if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
@@ -306,8 +306,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
}
else
{
grid.RemoveWorldObject<T>(obj, obj->GetGUID());
grid.AddGridObject<T>(obj, obj->GetGUID());
grid.RemoveWorldObject<T>(obj);
grid.AddGridObject<T>(obj);
/*if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{