Scripts/Ulduar: Kologarn (90% complete)

- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
This commit is contained in:
Machiavelli
2011-02-25 15:17:15 +01:00
parent 154b114615
commit 02d8d7c2a6
6 changed files with 146 additions and 72 deletions

View File

@@ -2067,6 +2067,9 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
( 63985, 'spell_ulduar_stone_grip'),
( 64224, 'spell_ulduar_stone_grip_absorb'),
( 64225, 'spell_ulduar_stone_grip_absorb'),
( 62166, 'spell_ulduar_stone_grip_cast_target'),
( 63981, 'spell_ulduar_stone_grip_cast_target'),
( 64702, 'spell_ulduar_squeezed_lifeless'),
-- quest
( 8913, 'spell_q55_sacred_cleansing'),
( 17271, 'spell_q5206_test_fetid_skull'),