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*fix build
note: Compile before pushing !!! --HG-- branch : trunk
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@@ -13385,9 +13385,9 @@ void Player::FailQuest(uint32 questId)
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// Destroy items recieved on starting the quest.
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DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (pQuest->SrcItemId[i] > 0 && pQuest->SrcItemCount[i] > 0)
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if (pQuest->ReqSourceId[i] > 0 && pQuest->ReqSourceCount[i] > 0)
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// Destroy items recieved during the quest.
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DestroyItemCount(pQuest->SrcItemId[i], pQuest->SrcItemCount[i], true, true);
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DestroyItemCount(pQuest->ReqSourceId[i], pQuest->ReqSourceCount[i], true, true);
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}
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}
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