Core/Packets: named and handled yet another fields in SMSG_BATTLEFIELD_RATED_INFO packet. This fixes random battleground conquest rewards being displayed corrected when getting closer to the weekly cap

This commit is contained in:
Ovahlord
2020-11-02 22:17:30 +01:00
parent 8f88ac6293
commit 031363620d
3 changed files with 3 additions and 1 deletions

View File

@@ -819,6 +819,7 @@ void WorldSession::HandleRequestRatedBgInfo(WorldPacket & recvData)
packet.Reward = ratedBattlegroundReward;
packet.RatedMaxRewardPointsThisWeek = _player->GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_RBG, true);
packet.MaxRewardPointsThisWeek = _player->GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true);
packet.RewardPointsThisWeek = _player->GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_POINTS, true);
SendPacket(packet.Write());

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@@ -56,7 +56,7 @@ WorldPacket const* WorldPackets::Battleground::BattlefieldRatedInfo::Write()
_worldPacket << int32(Reward);
_worldPacket << int8(Unk);
_worldPacket << int32(PersonalRating);
_worldPacket << int32(0);
_worldPacket << int32(RewardPointsThisWeek);
_worldPacket << int32(RatedMaxRewardPointsThisWeek); // this and MaxRewardPointsThisWeek are weekly conquest limits but not sure which one is for rated BGs
_worldPacket << int32(0);
_worldPacket << int32(0);

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@@ -64,6 +64,7 @@ namespace WorldPackets
int32 PersonalRating = 0;
int32 RatedMaxRewardPointsThisWeek = 0;
int32 MaxRewardPointsThisWeek = 0;
int32 RewardPointsThisWeek = 0;
int8 Unk = 0; // Same value as in cmsg
};