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Core/Misc: Move instance enter times handling from Player to WorldSession.
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@@ -205,10 +205,6 @@ bool LoginQueryHolder::Initialize()
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
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stmt->setUInt32(0, m_accountId);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
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