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*Update IsAOE function.
--HG-- branch : trunk
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@@ -568,7 +568,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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//TODO: should this be put on taken but not done?
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if(found)
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m_damage += m_spellInfo->EffectBasePoints[1];
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damage += m_spellInfo->EffectBasePoints[1];
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}
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//Explosive Trap Effect
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else if(m_spellInfo->SpellFamilyFlags & 0x00000004)
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