From 03bef355001d35c65d17134ea1b878d2a762cd09 Mon Sep 17 00:00:00 2001 From: treeston Date: Wed, 20 Jul 2016 15:23:14 +0200 Subject: [PATCH] Core/Spell: Quick readability change. Functionality not altered. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3cb0048e55f..d7615ee9207 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2997,7 +2997,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // don't allow channeled spells / spells with cast time to be cast while moving // exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) - if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && (!m_caster->IsCharmed() || !m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) + if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) { // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))