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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 00:18:43 +01:00
Fix a lot of warnings
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@@ -36,7 +36,7 @@ using G3D::AABox;
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struct GameobjectModelData
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{
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GameobjectModelData(const std::string& name_, const AABox& box) :
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name(name_), bound(box) {}
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bound(box), name(name_) {}
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AABox bound;
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std::string name;
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@@ -55,20 +55,18 @@ void LoadGameObjectModelList()
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char buff[500];
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while (!feof(model_list_file))
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{
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fread(&displayId,sizeof(uint32),1,model_list_file);
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fread(&name_length,sizeof(uint32),1,model_list_file);
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if (name_length >= sizeof(buff))
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Vector3 v1, v2;
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if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
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|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
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|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
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{
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printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS);
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break;
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}
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fread(&buff, sizeof(char), name_length,model_list_file);
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Vector3 v1, v2;
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fread(&v1, sizeof(Vector3), 1, model_list_file);
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fread(&v2, sizeof(Vector3), 1, model_list_file);
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model_list.insert
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(
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ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) )
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@@ -172,4 +170,4 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
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MaxDist = distance;
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}
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return hit;
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}
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}
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