[7598] Implement proper hide out of range (at another map) transports. Remove duplicate name field. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-02 16:49:29 -06:00
parent 943d0c6e2d
commit 03f482fb8e
3 changed files with 51 additions and 16 deletions

View File

@@ -1954,7 +1954,8 @@ void Map::SendInitTransports( Player * player )
for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
{
if((*i) != player->GetTransport()) // send data for current transport in other place
// send data for current transport in other place
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
{
hasTransport = true;
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
@@ -1981,7 +1982,7 @@ void Map::SendRemoveTransports( Player * player )
// except used transport
for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i)
if(player->GetTransport() != (*i))
if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id)
(*i)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;