Core/AreaTriggers: Implementation for sever side area triggers

- Spawn GridLoader to spawn area triggers correctly now
- Removed SAI completely
- Removed remnants of smart scripts. Created different issue for it
- Calling InitDbPhaseShift and not InDbPhaseShift
- changed SpawnId to uint64 rather than uint32
- not using CellGuidSet typedef as to not include ObjectMgr.h in the header
This commit is contained in:
Matan Shukry
2021-01-28 05:46:06 +02:00
committed by Shauren
parent 08005a7cf9
commit 0417c5ff5f
11 changed files with 314 additions and 23 deletions

View File

@@ -17,6 +17,7 @@
#include "ObjectGridLoader.h"
#include "AreaTrigger.h"
#include "AreaTriggerDataStore.h"
#include "CellImpl.h"
#include "Conversation.h"
#include "Corpse.h"
@@ -124,7 +125,9 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
T* obj = new T;
// Don't spawn at all if there's a respawn time
if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) || (obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)))
if ((obj->GetTypeId() == TYPEID_UNIT && !map->GetCreatureRespawnTime(*i_guid)) ||
(obj->GetTypeId() == TYPEID_GAMEOBJECT && !map->GetGORespawnTime(*i_guid)) ||
(obj->GetTypeId() == TYPEID_AREATRIGGER))
{
ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
@@ -175,7 +178,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
}
}
void ObjectGridLoader::Visit(GameObjectMapType &m)
void ObjectGridLoader::Visit(GameObjectMapType& m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetDifficultyID(), cellCoord.GetId());
@@ -189,6 +192,15 @@ void ObjectGridLoader::Visit(CreatureMapType &m)
LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map);
}
void ObjectGridLoader::Visit(AreaTriggerMapType &m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellGuidSet const* areaTriggers = sAreaTriggerDataStore->GetAreaTriggersForMapAndCell(i_map->GetId(), cellCoord.GetId());
if (!areaTriggers)
return;
LoadHelper(*areaTriggers, cellCoord, m, i_areaTriggers, i_map);
}
void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
{
CellCoord cellCoord = i_cell.GetCellCoord();