From 04466823e1a0f770ea4228213470484fa557efe7 Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 25 Apr 2017 02:57:58 -0300 Subject: [PATCH] Core/Scripts: fix gaseous bloat proc (again) - UNIT_STATE_CASTING removal not needed for movement now, but it's needed for melee attacking --- .../Northrend/IcecrownCitadel/boss_professor_putricide.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index b9a9f4e62dd..ecc2ec855a5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -914,6 +914,7 @@ class spell_putricide_ooze_channel : public SpellScriptLoader void StartAttack() { + GetCaster()->ClearUnitState(UNIT_STATE_CASTING); GetCaster()->DeleteThreatList(); GetCaster()->ToCreature()->AI()->AttackStart(GetHitUnit()); GetCaster()->AddThreat(GetHitUnit(), 500000000.0f); // value seen in sniff