From 04498998d9ab10e95d525d5d61e5ac4ef134dce5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 16 Dec 2019 00:11:31 +0100 Subject: [PATCH] Scripts/Uldum: disable Uldum intro scripts until the script has been finished and scriptnames assigned --- src/server/scripts/Kalimdor/zone_uldum.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/scripts/Kalimdor/zone_uldum.cpp b/src/server/scripts/Kalimdor/zone_uldum.cpp index 044d96215df..f3b697a238f 100644 --- a/src/server/scripts/Kalimdor/zone_uldum.cpp +++ b/src/server/scripts/Kalimdor/zone_uldum.cpp @@ -459,6 +459,7 @@ class spell_summon_schnottz : public SpellScript void AddSC_uldum() { + /* RegisterCreatureAI(npc_uldum_uldum_camera_bunny_04); RegisterCreatureAI(npc_uldum_uldum_skarf); RegisterSpellScript(spell_uldum_initialize_uldum_intro); @@ -466,6 +467,7 @@ void AddSC_uldum() RegisterSpellScript(spell_uldum_master_summon_beam_target_02); RegisterSpellScript(spell_uldum_master_summon_skarf); RegisterSpellScript(spell_uldum_player_summon_camera); + */ RegisterSpellScript(spell_gobbles_initialize); RegisterSpellScript(spell_summon_schnottz); }