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parse CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE opcode in proper way
--HG-- branch : trunk
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@@ -585,32 +585,38 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
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if(!GetPlayer()->GetVehicle())
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return;
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if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_PREV_SEAT)
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switch (recv_data.GetOpcode())
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{
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case CMSG_REQUEST_VEHICLE_PREV_SEAT:
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GetPlayer()->ChangeSeat(-1, false);
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return;
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}
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else if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_NEXT_SEAT)
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{
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break;
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case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
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GetPlayer()->ChangeSeat(-1, true);
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return;
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break;
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case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
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{
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uint64 guid; // current vehicle guid
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if(!recv_data.readPackGUID(guid))
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return;
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ReadMovementInfo(recv_data, &GetPlayer()->GetVehicleBase()->m_movementInfo);
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uint64 accessory; // accessory guid
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if(!recv_data.readPackGUID(accessory))
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return;
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int8 seatId;
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recv_data >> seatId;
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if(!accessory)
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GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
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else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
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if(Vehicle *vehicle = vehUnit->GetVehicleKit())
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if(vehicle->HasEmptySeat(seatId))
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GetPlayer()->EnterVehicle(vehicle, seatId);
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}
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break;
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}
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else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE)
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ReadMovementInfo(recv_data, &GetPlayer()->GetVehicleBase()->m_movementInfo);
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uint64 guid;
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if(!recv_data.readPackGUID(guid))
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return;
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int8 seatId;
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recv_data >> seatId;
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if(!guid)
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GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
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else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
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if(Vehicle *vehicle = vehUnit->GetVehicleKit())
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if(vehicle->HasEmptySeat(seatId))
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GetPlayer()->EnterVehicle(vehicle, seatId);
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
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