diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 94ad263d2fa..82d829e7c1d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1041,6 +1041,10 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } + // check to see if victim is sitting + if (victim->GetStandState()) + victim->SetStandState(UNIT_STAND_STATE_STAND); + return damage; }