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Core/Misc: Fixed warnings
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@@ -49,39 +49,39 @@ class AccountActionIpLogger : public AccountScript
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// We log last_ip instead of last_attempt_ip, as login was successful
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// ACCOUNT_LOGIN = 0
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void OnAccountLogin(uint32 accountId)
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void OnAccountLogin(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_LOGIN);
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}
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// We log last_attempt_ip instead of last_ip, as failed login doesn't necessarily mean approperiate user
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// ACCOUNT_FAIL_LOGIN = 1
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void OnFailedAccountLogin(uint32 accountId)
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void OnFailedAccountLogin(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_FAIL_LOGIN);
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}
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// ACCOUNT_CHANGE_PW = 2
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void OnPasswordChange(uint32 accountId)
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void OnPasswordChange(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_CHANGE_PW);
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}
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// ACCOUNT_CHANGE_PW_FAIL = 3
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void OnFailedPasswordChange(uint32 accountId)
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void OnFailedPasswordChange(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_CHANGE_PW_FAIL);
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}
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// Registration Email can NOT be changed apart from GM level users. Thus, we do not require to log them...
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// ACCOUNT_CHANGE_EMAIL = 4
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void OnEmailChange(uint32 accountId)
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// ACCOUNT_CHANGE_EMAIL = 4
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void OnEmailChange(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_CHANGE_EMAIL); // ... they get logged by gm command logger anyway
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}
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// ACCOUNT_CHANGE_EMAIL_FAIL = 5
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void OnFailedEmailChange(uint32 accountId)
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void OnFailedEmailChange(uint32 accountId) override
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{
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AccountIPLogAction(accountId, ACCOUNT_CHANGE_EMAIL_FAIL);
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}
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@@ -168,19 +168,19 @@ class CharacterActionIpLogger : public PlayerScript
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CharacterActionIpLogger() : PlayerScript("CharacterActionIpLogger") { }
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// CHARACTER_CREATE = 7
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void OnCreate(Player* player)
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void OnCreate(Player* player) override
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{
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CharacterIPLogAction(player, CHARACTER_CREATE);
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}
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// CHARACTER_LOGIN = 8
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void OnLogin(Player* player)
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void OnLogin(Player* player, bool /*firstLogin*/) override
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{
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CharacterIPLogAction(player, CHARACTER_LOGIN);
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}
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// CHARACTER_LOGOUT = 9
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void OnLogout(Player* player)
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void OnLogout(Player* player) override
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{
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CharacterIPLogAction(player, CHARACTER_LOGOUT);
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}
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@@ -252,13 +252,13 @@ public:
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CharacterDeleteActionIpLogger() : PlayerScript("CharacterDeleteActionIpLogger") { }
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// CHARACTER_DELETE = 10
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void OnDelete(uint64 guid, uint32 accountId)
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void OnDelete(uint64 guid, uint32 accountId) override
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{
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DeleteIPLogAction(guid, accountId, CHARACTER_DELETE);
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}
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// CHARACTER_FAILED_DELETE = 11
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void OnFailedDelete(uint64 guid, uint32 accountId)
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void OnFailedDelete(uint64 guid, uint32 accountId) override
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{
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DeleteIPLogAction(guid, accountId, CHARACTER_FAILED_DELETE);
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}
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