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*Do not interrupt channelling when aura is removed by time up. This fix the bug of tame beast and other channelled spells.
--HG-- branch : trunk
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@@ -4119,7 +4119,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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// Statue unsummoned at aura remove
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Totem* statue = NULL;
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bool channeled = false;
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if(IsChanneledSpell(AurSpellInfo))
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if(!Aur->GetAuraDuration() && IsChanneledSpell(AurSpellInfo))
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{
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if(!caster) // can be already located for IsSingleTargetSpell case
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caster = Aur->GetCaster();
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