*Fix some bugs about vehicle.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-21 15:43:03 -05:00
parent c25158f836
commit 06667c40dd
4 changed files with 59 additions and 96 deletions

View File

@@ -261,12 +261,6 @@ void Object::DestroyForPlayer(Player *target) const
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
{
uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
if(GetTypeId() == TYPEID_UNIT)
if(((Creature*)this)->isVehicle())
unk_flags |= 0x20; // always allow pitch
*data << (uint8)flags; // update flags
// 0x20
@@ -282,6 +276,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
else
flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
flags2 &= ~MOVEMENTFLAG_SPLINE2;
if(((Creature*)this)->isVehicle())
((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch
}
break;
case TYPEID_PLAYER:
@@ -306,7 +302,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
}
*data << uint32(flags2); // movement flags
*data << uint16(unk_flags); // unknown 2.3.0
*data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0
*data << uint32(getMSTime()); // time (in milliseconds)
}
@@ -333,62 +329,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
// 0x20
if(flags & UPDATEFLAG_LIVING)
{
// 0x00000200
if(flags2 & MOVEMENTFLAG_ONTRANSPORT)
{
if(((Unit*)this)->m_Vehicle)
*data << (uint64)((Unit*)this)->m_Vehicle->GetGUID();
else
*data << (uint64)((Player*)this)->GetTransport()->GetGUID();
*data << (float)((Unit*)this)->GetTransOffsetX();
*data << (float)((Unit*)this)->GetTransOffsetY();
*data << (float)((Unit*)this)->GetTransOffsetZ();
*data << (float)((Unit*)this)->GetTransOffsetO();
*data << (uint32)((Unit*)this)->GetTransTime();
*data << (int8)((Unit*)this)->GetTransSeat();
}
// 0x02200000
if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.s_pitch;
else
*data << (float)0; // is't part of movement packet, we must store and send it...
}
if(GetTypeId() == TYPEID_PLAYER)
*data << (uint32)((Player*)this)->m_movementInfo.fallTime;
else
*data << (uint32)0; // last fall time
// 0x00001000
if(flags2 & MOVEMENTFLAG_JUMPING)
{
if(GetTypeId() == TYPEID_PLAYER)
{
*data << (float)((Player*)this)->m_movementInfo.j_unk;
*data << (float)((Player*)this)->m_movementInfo.j_sinAngle;
*data << (float)((Player*)this)->m_movementInfo.j_cosAngle;
*data << (float)((Player*)this)->m_movementInfo.j_xyspeed;
}
else
{
*data << (float)0;
*data << (float)0;
*data << (float)0;
*data << (float)0;
}
}
// 0x04000000
if(flags2 & MOVEMENTFLAG_SPLINE)
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.u_unk1;
else
*data << (float)0;
}
((Unit*)this)->BuildMovementPacket(data);
*data << ((Unit*)this)->GetSpeed( MOVE_WALK );
*data << ((Unit*)this)->GetSpeed( MOVE_RUN );
@@ -1612,18 +1553,8 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
*data << m_positionY;
*data << m_positionZ;
*data << m_orientation;
if(((Unit*)this)->m_Vehicle)
{
*data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
*data << float (((Unit*)this)->GetTransOffsetX());
*data << float (((Unit*)this)->GetTransOffsetY());
*data << float (((Unit*)this)->GetTransOffsetZ());
*data << float (((Unit*)this)->GetTransOffsetO());
*data << uint32(((Unit*)this)->GetTransTime());
*data << uint8 (((Unit*)this)->GetTransSeat());
sLog.outError("heart seat is %u", ((Unit*)this)->GetTransTime());
}
*data << uint32(0); //fall time
((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const
@@ -1642,18 +1573,8 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << y;
*data << z;
*data << ang;
if(((Unit*)this)->m_Vehicle)
{
*data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
*data << float (((Unit*)this)->GetTransOffsetX());
*data << float (((Unit*)this)->GetTransOffsetY());
*data << float (((Unit*)this)->GetTransOffsetZ());
*data << float (((Unit*)this)->GetTransOffsetO());
*data << uint32(((Unit*)this)->GetTransTime());
*data << uint8 (((Unit*)this)->GetTransSeat());
sLog.outError("seat is %u", ((Unit*)this)->GetTransTime());
}
*data << uint32(0);
((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor)