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Scripts/Gilneas:
* added more sparring datas * fixed Quests "Sacrifices" and "By Blood and Ash" * added missing reward spells for quest "The Last Stand" * killed some duplicate spawns * added emote states to Tobias Mistmantle and Lord Darius Crowley * gave the interior rebels a SAI script to look for enemies if not on combat
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@@ -4674,6 +4674,46 @@ class spell_gen_gilneas_prison_periodic_dummy : public SpellScriptLoader
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}
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};
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enum Sacrifices
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{
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CREDIT_ROUND_UP_WORGEN = 35582,
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SPELL_THROW_TORCH = 67063
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};
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class spell_gen_throw_torch : public SpellScriptLoader
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{
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public:
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spell_gen_throw_torch() : SpellScriptLoader("spell_gen_throw_torch") { }
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class spell_gen_throw_torch_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gen_throw_torch_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo( { SPELL_THROW_TORCH });
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}
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void HandleEffect()
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{
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if (Player* player = GetCaster()->ToPlayer())
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if (GetHitUnit() && !GetHitUnit()->HasAura(SPELL_THROW_TORCH))
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player->KilledMonsterCredit(CREDIT_ROUND_UP_WORGEN);
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}
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void Register()
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{
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BeforeHit += SpellHitFn(spell_gen_throw_torch_SpellScript::HandleEffect);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gen_throw_torch_SpellScript();
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}
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};
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void AddSC_generic_spell_scripts()
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{
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new spell_gen_absorb0_hitlimit1();
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@@ -4780,4 +4820,5 @@ void AddSC_generic_spell_scripts()
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new spell_gen_projectile_goods();
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new spell_gen_vengeance();
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new spell_gen_gilneas_prison_periodic_dummy();
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new spell_gen_throw_torch();
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}
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