From 06ec5b7a5d64305fcb4ad20ff8ae31f03fb1b728 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 18 Jan 2019 11:55:20 +0100 Subject: [PATCH] Core/Spells: SPELL_EFFECT_LEAP_BACK will now always make targets jump backwards --- src/server/game/Spells/SpellEffects.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b712da04c75..075c4d82153 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4564,8 +4564,7 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex) float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.f; float speedz = damage/ 10.f; - //1891: Disengage - unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891); + unitTarget->JumpTo(speedxy, speedz, false); // changes fall time if (m_caster->GetTypeId() == TYPEID_PLAYER)