Added some missing SetFallInformation calls

Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
This commit is contained in:
Aokromes
2017-02-17 09:39:09 +01:00
parent 00622f0ad9
commit 0748e7f820
5 changed files with 28 additions and 4 deletions

View File

@@ -4465,6 +4465,10 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
// charge changes fall time
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetFallInformation(0, m_caster->GetPositionZ());
float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
// Spell is not using explicit target - no generated path
if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK)
@@ -4555,6 +4559,10 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex)
float speedz = damage/ 10.f;
//1891: Disengage
unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
// changes fall time
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetFallInformation(0, m_caster->GetPositionZ());
}
void Spell::EffectQuestClear(SpellEffIndex effIndex)