Scripts/Violet Stand: Warmages (#24084)

* Scripts/Violet Stand: Warmages

* Rename 9999_99_99_99_world.sql to 2020_01_19_02_world.sql

Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
This commit is contained in:
Sorikoff
2020-01-19 17:36:27 +02:00
committed by Giacomo Pozzoni
parent f20b147c71
commit 07c0bfe11b
3 changed files with 6 additions and 113 deletions

View File

@@ -396,5 +396,4 @@ void AddNorthrendScripts()
AddSC_storm_peaks();
AddSC_wintergrasp();
AddSC_zuldrak();
AddSC_crystalsong_forest();
}

View File

@@ -1,112 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Script Data Start
SDName: CrystalSongForest
SDAuthor: Malcrom
SD%Complete: 99%
SDComment:
SDCategory: CrystalsongForest
Script Data End */
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
/*******************************************************
* npc_warmage_violetstand
*******************************************************/
enum Spells
{
SPELL_TRANSITUS_SHIELD_BEAM = 48310
};
enum NPCs
{
NPC_TRANSITUS_SHIELD_DUMMY = 27306,
NPC_WARMAGE_SARINA = 32369,
NPC_WARMAGE_HALISTER = 32371,
NPC_WARMAGE_ILSUDRIA = 32372
};
class npc_warmage_violetstand : public CreatureScript
{
public:
npc_warmage_violetstand() : CreatureScript("npc_warmage_violetstand") { }
struct npc_warmage_violetstandAI : public ScriptedAI
{
npc_warmage_violetstandAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
}
ObjectGuid targetGUID;
void Reset() override
{
targetGUID.Clear();
}
void UpdateAI(uint32 /*diff*/) override
{
if (me->IsNonMeleeSpellCast(false))
return;
if (me->GetEntry() == NPC_WARMAGE_SARINA)
{
if (!targetGUID)
{
std::list<Creature*> orbList;
GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
if (!orbList.empty())
{
for (Creature* orb : orbList)
{
if (orb->GetPositionY() < 1000)
{
targetGUID = orb->GetGUID();
break;
}
}
}
}
}
else
{
if (!targetGUID)
if (Creature* pOrb = GetClosestCreatureWithEntry(me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f))
targetGUID = pOrb->GetGUID();
}
if (Creature* pOrb = ObjectAccessor::GetCreature(*me, targetGUID))
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_warmage_violetstandAI(creature);
}
};
void AddSC_crystalsong_forest()
{
new npc_warmage_violetstand;
}