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Scripts/Violet Stand: Warmages (#24084)
* Scripts/Violet Stand: Warmages * Rename 9999_99_99_99_world.sql to 2020_01_19_02_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
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committed by
Giacomo Pozzoni
parent
f20b147c71
commit
07c0bfe11b
@@ -396,5 +396,4 @@ void AddNorthrendScripts()
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AddSC_storm_peaks();
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AddSC_wintergrasp();
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AddSC_zuldrak();
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AddSC_crystalsong_forest();
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}
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@@ -1,112 +0,0 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Script Data Start
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SDName: CrystalSongForest
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SDAuthor: Malcrom
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SD%Complete: 99%
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SDComment:
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SDCategory: CrystalsongForest
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Script Data End */
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#include "ScriptMgr.h"
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#include "ObjectAccessor.h"
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#include "ScriptedCreature.h"
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/*******************************************************
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* npc_warmage_violetstand
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*******************************************************/
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enum Spells
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{
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SPELL_TRANSITUS_SHIELD_BEAM = 48310
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};
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enum NPCs
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{
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NPC_TRANSITUS_SHIELD_DUMMY = 27306,
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NPC_WARMAGE_SARINA = 32369,
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NPC_WARMAGE_HALISTER = 32371,
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NPC_WARMAGE_ILSUDRIA = 32372
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};
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class npc_warmage_violetstand : public CreatureScript
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{
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public:
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npc_warmage_violetstand() : CreatureScript("npc_warmage_violetstand") { }
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struct npc_warmage_violetstandAI : public ScriptedAI
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{
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npc_warmage_violetstandAI(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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}
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ObjectGuid targetGUID;
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void Reset() override
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{
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targetGUID.Clear();
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (me->IsNonMeleeSpellCast(false))
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return;
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if (me->GetEntry() == NPC_WARMAGE_SARINA)
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{
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if (!targetGUID)
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{
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std::list<Creature*> orbList;
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GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
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if (!orbList.empty())
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{
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for (Creature* orb : orbList)
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{
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if (orb->GetPositionY() < 1000)
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{
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targetGUID = orb->GetGUID();
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break;
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}
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}
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}
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}
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}
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else
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{
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if (!targetGUID)
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if (Creature* pOrb = GetClosestCreatureWithEntry(me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f))
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targetGUID = pOrb->GetGUID();
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}
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if (Creature* pOrb = ObjectAccessor::GetCreature(*me, targetGUID))
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DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_warmage_violetstandAI(creature);
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}
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};
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void AddSC_crystalsong_forest()
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{
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new npc_warmage_violetstand;
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}
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