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Core/PacketIO: updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND (cherry picked from commit82a33c7fa8) # Conflicts: # src/server/game/Battlefield/Battlefield.cpp # src/server/game/Battlegrounds/Battleground.cpp # src/server/game/Battlegrounds/BattlegroundMgr.cpp # src/server/game/Battlegrounds/BattlegroundMgr.h # src/server/game/Entities/Object/Object.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Texts/CreatureTextMgr.cpp # src/server/game/Texts/CreatureTextMgr.h # src/server/scripts/Commands/cs_misc.cpp * Update for 3.3.5 * Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC (cherry picked from commitc6718dc120) # Conflicts: # src/server/game/Maps/Map.cpp # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Protocol/Opcodes.cpp # src/server/game/Server/Protocol/Opcodes.h # src/server/game/Spells/SpellEffects.cpp * Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class (cherry picked from commit1272e9eea6) # Conflicts: # src/server/game/Server/Packets/MiscPackets.cpp # src/server/game/Server/Packets/MiscPackets.h # src/server/game/Server/Protocol/Opcodes.cpp * fic build * change variable names * fix build error field will be initialized after
This commit is contained in:
committed by
Giacomo Pozzoni
parent
448facc5e7
commit
07e2264964
@@ -33,6 +33,7 @@
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#include "Language.h"
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#include "LFG.h"
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#include "Log.h"
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#include "MiscPackets.h"
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#include "MMapFactory.h"
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#include "MotionMaster.h"
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#include "MovementDefines.h"
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@@ -2611,9 +2612,7 @@ public:
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return false;
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}
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WorldPacket data(SMSG_PLAY_SOUND, 4);
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data << uint32(soundId);
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sWorld->SendGlobalMessage(&data);
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sWorld->SendGlobalMessage(WorldPackets::Misc::PlaySound(soundId).Write());
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handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
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return true;
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