Core/Unit: UNIT_FLAG renames

[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
This commit is contained in:
Treeston
2018-05-02 19:09:37 +02:00
parent f13de80834
commit 081eab3cf5
15 changed files with 58 additions and 58 deletions

View File

@@ -123,7 +123,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL),
CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_PLAYER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_RENAME),
CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_6),
@@ -144,7 +144,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_DISARMED),
CREATE_NAMED_ENUM(UNIT_FLAG_CONFUSED),
CREATE_NAMED_ENUM(UNIT_FLAG_FLEEING),
CREATE_NAMED_ENUM(UNIT_FLAG_PLAYER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_POSSESSED),
CREATE_NAMED_ENUM(UNIT_FLAG_NOT_SELECTABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_SKINNABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_MOUNT),

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@@ -117,7 +117,7 @@ public:
player->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_PVP);
player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
//-1 is default value
player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));

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@@ -94,7 +94,7 @@ public:
DoCast(me, SPELL_IRRIDATION, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(10));
me->SetStandState(UNIT_STAND_STATE_SLEEP);
@@ -118,7 +118,7 @@ public:
{
if (Spell->SpellFamilyFlags[2] & 0x080000000)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
me->SetStandState(UNIT_STAND_STATE_STAND);
DoCast(me, SPELL_STUNNED, true);

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@@ -551,7 +551,7 @@ class npc_wyrmrest_defender : public CreatureScript
case SPELL_WYRMREST_DEFENDER_MOUNT:
Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner());
me->SetImmuneToAll(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
break;
// Both below are for checking low hp warning
case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE:

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@@ -974,7 +974,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
Patients.push_back(Patient->GetGUID());
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();