diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 7f05cd2efd7..6b1dcb85bec 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -17,7 +17,7 @@ #include "Log.h" #include "Item.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" #include "AuctionHouseBotBuyer.h" AuctionBotBuyer::AuctionBotBuyer() : _checkInterval(20 * MINUTE) diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h index 563c2cda04a..3e6f263707f 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h @@ -19,7 +19,7 @@ #define AUCTION_HOUSE_BOT_SELLER_H #include "Define.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" #include "AuctionHouseBot.h" struct ItemToSell diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index e1e32035352..fb09c553853 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -22,7 +22,7 @@ #include "Common.h" #include "Unit.h" #include "UpdateMask.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" #include "LootMgr.h" #include "DatabaseEnv.h" #include "Cell.h" diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h index 89615f94e52..8f84dc3e5b3 100644 --- a/src/server/game/Entities/Item/Container/Bag.h +++ b/src/server/game/Entities/Item/Container/Bag.h @@ -23,7 +23,7 @@ #define MAX_BAG_SIZE 36 // 2.0.12 #include "Item.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" class TC_GAME_API Bag : public Item { diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 2ba2a632b85..1025fa3f7d7 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -22,7 +22,7 @@ #include "Common.h" #include "Object.h" #include "LootMgr.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" #include "DatabaseEnv.h" class SpellInfo; diff --git a/src/server/game/Entities/Item/ItemPrototype.cpp b/src/server/game/Entities/Item/ItemTemplate.cpp similarity index 99% rename from src/server/game/Entities/Item/ItemPrototype.cpp rename to src/server/game/Entities/Item/ItemTemplate.cpp index 002fcfa74f2..361bc8f4ee4 100644 --- a/src/server/game/Entities/Item/ItemPrototype.cpp +++ b/src/server/game/Entities/Item/ItemTemplate.cpp @@ -15,7 +15,7 @@ * with this program. If not, see . */ -#include "ItemPrototype.h" +#include "ItemTemplate.h" bool ItemTemplate::CanChangeEquipStateInCombat() const { diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemTemplate.h similarity index 100% rename from src/server/game/Entities/Item/ItemPrototype.h rename to src/server/game/Entities/Item/ItemTemplate.h diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 765d6eb2f16..66069e549a4 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -28,7 +28,7 @@ #include "TemporarySummon.h" #include "Corpse.h" #include "QuestDef.h" -#include "ItemPrototype.h" +#include "ItemTemplate.h" #include "NPCHandler.h" #include "DatabaseEnv.h" #include "Mail.h"