mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 02:46:33 +01:00
*Rename some ai functions.
--HG-- branch : trunk
This commit is contained in:
81
src/game/PassiveAI.cpp
Normal file
81
src/game/PassiveAI.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "PassiveAI.h"
|
||||
#include "Creature.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
PassiveAI::PassiveAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
|
||||
PossessedAI::PossessedAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
|
||||
NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
|
||||
|
||||
void PassiveAI::UpdateAI(const uint32)
|
||||
{
|
||||
if(me->isInCombat() && me->getAttackers().empty())
|
||||
EnterEvadeMode();
|
||||
}
|
||||
|
||||
void PossessedAI::AttackStart(Unit *target)
|
||||
{
|
||||
me->Attack(target, true);
|
||||
}
|
||||
|
||||
void PossessedAI::UpdateAI(const uint32 diff)
|
||||
{
|
||||
if(me->getVictim())
|
||||
{
|
||||
if(!me->canAttack(me->getVictim()))
|
||||
me->AttackStop();
|
||||
else
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
}
|
||||
|
||||
void PossessedAI::JustDied(Unit *u)
|
||||
{
|
||||
// We died while possessed, disable our loot
|
||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
|
||||
void PossessedAI::KilledUnit(Unit* victim)
|
||||
{
|
||||
// We killed a creature, disable victim's loot
|
||||
if (victim->GetTypeId() == TYPEID_UNIT)
|
||||
victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
|
||||
void CritterAI::DamageTaken(Unit *done_by, uint32 &)
|
||||
{
|
||||
if(!me->hasUnitState(UNIT_STAT_FLEEING))
|
||||
me->SetControlled(true, UNIT_STAT_FLEEING);
|
||||
}
|
||||
|
||||
void CritterAI::EnterEvadeMode()
|
||||
{
|
||||
if(me->hasUnitState(UNIT_STAT_FLEEING))
|
||||
me->SetControlled(false, UNIT_STAT_FLEEING);
|
||||
CreatureAI::EnterEvadeMode();
|
||||
}
|
||||
|
||||
void TriggerAI::IsSummonedBy(Unit *summoner)
|
||||
{
|
||||
if(me->m_spells[0])
|
||||
me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
|
||||
}
|
||||
Reference in New Issue
Block a user