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Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -1004,7 +1004,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
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sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
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GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
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if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
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if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
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pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
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m_playerLoading = false;
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