Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions

View File

@@ -481,7 +481,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data)
void WorldSession::HandleEmoteOpcode(WorldPacket & recv_data)
{
if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STAT_DIED))
if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
uint32 emote;
@@ -558,7 +558,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data)
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;