Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions

View File

@@ -1447,7 +1447,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
return SPELL_MISS_EVADE;
// assisting case, healing and resurrection
if (unit->HasUnitState(UNIT_STAT_ATTACK_PLAYER))
if (unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
m_caster->SetContestedPvP();
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -3214,8 +3214,8 @@ void Spell::cast(bool skipCheck)
m_spellState = SPELL_STATE_DELAYED;
SetDelayStart(0);
if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->ClearUnitState(UNIT_STAT_CASTING);
if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->ClearUnitState(UNIT_STATE_CASTING);
}
else
{
@@ -3581,8 +3581,8 @@ void Spell::finish(bool ok)
if (m_spellInfo->IsChanneled())
m_caster->UpdateInterruptMask();
if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->ClearUnitState(UNIT_STAT_CASTING);
if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->ClearUnitState(UNIT_STATE_CASTING);
// Unsummon summon as possessed creatures on spell cancel
if (m_spellInfo->IsChanneled() && m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -5000,7 +5000,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
m_caster->RemoveMovementImpairingAuras();
}
if (m_caster->HasUnitState(UNIT_STAT_ROOT))
if (m_caster->HasUnitState(UNIT_STATE_ROOT))
return SPELL_FAILED_ROOTED;
break;
}
@@ -5228,7 +5228,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
Unit* target = m_targets.GetUnitTarget();
if (m_caster == target && m_caster->HasUnitState(UNIT_STAT_ROOT))
if (m_caster == target && m_caster->HasUnitState(UNIT_STATE_ROOT))
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_ROOTED;
@@ -5455,7 +5455,7 @@ SpellCastResult Spell::CheckCast(bool strict)
SpellCastResult Spell::CheckPetCast(Unit* target)
{
if (m_caster->HasUnitState(UNIT_STAT_CASTING) && !(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
// dead owner (pets still alive when owners ressed?)