diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 506f785a88d..87d992db736 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -794,6 +794,10 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const // return true if there is any item that is lootable for any player (not quest item, FFA or conditional) bool Loot::hasItemForAll() const { + // Gold is always lootable + if (gold) + return true; + for (LootItem const& item : items) if (!item.is_looted && !item.freeforall && item.conditions.empty()) return true;