mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-11 04:28:41 +01:00
@@ -15,18 +15,555 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaTrigger.h"
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#include "Battleground.h"
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#include "BattlegroundScript.h"
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#include "GameObject.h"
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#include "GameTime.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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#include "Timer.h"
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namespace TwinPeaks
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{
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namespace AreaTriggers
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{
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static constexpr uint32 CapturePointAlliance = 30;
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static constexpr uint32 CapturePointHorde = 31;
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}
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namespace Events
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{
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static constexpr uint32 StartBattle = 35912;
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}
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namespace GameObjects
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{
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static constexpr uint32 GhostGate = 180322;
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static constexpr uint32 Gate1 = 208205;
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static constexpr uint32 Gate2 = 208207;
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static constexpr uint32 Gate3 = 208206;
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static constexpr uint32 Portcullis = 203710;
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static constexpr uint32 HordeFlag = 227740;;
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static constexpr uint32 AllianceFlag = 227741;
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static constexpr uint32 WildHammerGate1 = 206653;
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static constexpr uint32 WildHammerGate2 = 206654;
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static constexpr uint32 WildHammerGate3 = 206655;
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}
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namespace Misc
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{
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static constexpr uint8 MaxTeamScore = 3;
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static constexpr uint8 FlagBrutalAssaultStackCount = 5;
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}
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namespace PvpStats
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{
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static constexpr uint32 FlagCaptures = 290;
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static constexpr uint32 FlagReturns = 291;
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}
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namespace Sounds
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{
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static constexpr uint32 PvpFlagCapturedAlliance = 8173;
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static constexpr uint32 PvpFlagCapturedHorde = 8213;
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static constexpr uint32 FlagReturned = 8192;
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static constexpr uint32 PvpFlagTakenHorde = 8212;
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static constexpr uint32 PvpFlagTakenAlliance = 8174;
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static constexpr uint32 FlagsRespawned = 8232;
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}
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namespace Spells
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{
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static constexpr uint32 FocusedAssault = 46392;
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static constexpr uint32 BrutalAssault = 46393;
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static constexpr uint32 QuickCapTimer = 183317;
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static constexpr uint32 CapturedAllianceCosmeticFx = 262508;
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static constexpr uint32 CapturedHordeCosmeticFx = 262512;
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}
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namespace Texts
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{
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static constexpr uint32 CapturedHordeFlag = 9801;
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static constexpr uint32 CapturedAllianceFlag = 9802;
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static constexpr uint32 FlagsPlaced = 9803;
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static constexpr uint32 AllianceFlagPickedUp = 9804;
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static constexpr uint32 AllianceFlagDropped = 9805;
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static constexpr uint32 HordeFlagPickedUp = 9807;
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static constexpr uint32 HordeFlagDropped = 9806;
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static constexpr uint32 AllianceFlagReturned = 9808;
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static constexpr uint32 HordeFlagReturned = 9809;
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}
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namespace Timers
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{
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static constexpr Seconds FlagAssaultTimer = 30s;
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}
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namespace WorldStates
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{
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static constexpr uint32 FlagStateAlliance = 1545;
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static constexpr uint32 FlagStateHorde = 1546;
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static constexpr uint32 FlagCapturesAlliance = 1581;
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static constexpr uint32 FlagCapturesHorde = 1582;
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static constexpr uint32 FlagControlHorde = 2338;
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static constexpr uint32 FlagControlAlliance = 2339;
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static constexpr uint32 Timer = 4248;
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static constexpr uint32 TimerActive = 4247;
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static constexpr uint32 DoubleJeopardyAllianceEnabled = 5746;
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static constexpr uint32 DoubleJeopardyHordeEnabled = 5747;
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}
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}
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struct battleground_twin_peaks : BattlegroundScript
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{
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enum PvpStats : uint32
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explicit battleground_twin_peaks(BattlegroundMap* map) : BattlegroundScript(map), _lastFlagCaptureTeam(TEAM_OTHER), _bothFlagsKept(false), _flags({ }), _assaultStackCount(0), _capturePointAreaTriggers({ })
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{
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BG_TP_FLAG_CAPTURES = 290,
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BG_TP_FLAG_RETURNS = 291
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};
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_flagAssaultTimer.Reset(TwinPeaks::Timers::FlagAssaultTimer);
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}
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explicit battleground_twin_peaks(BattlegroundMap* map) : BattlegroundScript(map) { }
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void OnUpdate(uint32 diff) override
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{
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BattlegroundScript::OnUpdate(diff);
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if (battleground->GetStatus() == STATUS_IN_PROGRESS)
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{
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if (battleground->GetElapsedTime() >= 17 * MINUTE * IN_MILLISECONDS)
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{
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if (battleground->GetTeamScore(TEAM_ALLIANCE) == 0)
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{
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if (battleground->GetTeamScore(TEAM_HORDE) == 0) // No one scored - result is tie
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battleground->EndBattleground(TEAM_OTHER);
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else // Horde has more points and thus wins
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battleground->EndBattleground(HORDE);
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}
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else if (battleground->GetTeamScore(TEAM_HORDE) == 0) // Alliance has > 0, Horde has 0, alliance wins
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battleground->EndBattleground(ALLIANCE);
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else if (battleground->GetTeamScore(TEAM_HORDE) == battleground->GetTeamScore(TEAM_ALLIANCE)) // Team score equal, winner is team that scored the last flag
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battleground->EndBattleground(_lastFlagCaptureTeam);
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else if (battleground->GetTeamScore(TEAM_HORDE) > battleground->GetTeamScore(TEAM_ALLIANCE)) // Last but not least, check who has the higher score
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battleground->EndBattleground(HORDE);
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else
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battleground->EndBattleground(ALLIANCE);
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}
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}
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if (_bothFlagsKept)
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{
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_flagAssaultTimer.Update(diff);
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if (_flagAssaultTimer.Passed())
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{
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_flagAssaultTimer.Reset(TwinPeaks::Timers::FlagAssaultTimer);
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if (_assaultStackCount < std::numeric_limits<uint8>::max())
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{
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_assaultStackCount++;
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// update assault debuff stacks
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DoForFlagKeepers([&](Player* player) -> void
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{
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ApplyAssaultDebuffToPlayer(player);
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});
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}
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}
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}
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}
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void OnStart() override
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{
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BattlegroundScript::OnStart();
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for (ObjectGuid door : _doors)
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{
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if (GameObject* gameObject = battlegroundMap->GetGameObject(door))
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{
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gameObject->UseDoorOrButton();
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gameObject->DespawnOrUnsummon(3s);
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}
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}
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UpdateWorldState(TwinPeaks::WorldStates::TimerActive, 1);
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UpdateWorldState(TwinPeaks::WorldStates::Timer, std::chrono::system_clock::to_time_t(GameTime::GetSystemTime() + 15min));
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// players joining later are not eligibles
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TriggerGameEvent(TwinPeaks::Events::StartBattle);
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}
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void DoForFlagKeepers(std::function<void(Player*)> const& action) const
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{
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for (ObjectGuid flagGUID : _flags)
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if (GameObject const* flag = battlegroundMap->GetGameObject(flagGUID))
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if (Player* carrier = ObjectAccessor::FindPlayer(flag->GetFlagCarrierGUID()))
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action(carrier);
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}
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void ResetAssaultDebuff()
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{
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_bothFlagsKept = false;
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_assaultStackCount = 0;
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_flagAssaultTimer.Reset(TwinPeaks::Timers::FlagAssaultTimer);
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DoForFlagKeepers([&](Player* player) -> void
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{
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RemoveAssaultDebuffFromPlayer(player);
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});
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}
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void ApplyAssaultDebuffToPlayer(Player* player) const
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{
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if (_assaultStackCount == 0)
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return;
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uint32 spellId = TwinPeaks::Spells::FocusedAssault;
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if (_assaultStackCount >= TwinPeaks::Misc::FlagBrutalAssaultStackCount)
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{
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player->RemoveAurasDueToSpell(TwinPeaks::Spells::FocusedAssault);
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spellId = TwinPeaks::Spells::BrutalAssault;
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}
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Aura* aura = player->GetAura(spellId);
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if (!aura)
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{
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player->CastSpell(player, spellId, true);
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aura = player->GetAura(spellId);
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}
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if (aura)
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aura->SetStackAmount(_assaultStackCount);
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}
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void RemoveAssaultDebuffFromPlayer(Player* player) const
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{
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player->RemoveAurasDueToSpell(TwinPeaks::Spells::FocusedAssault);
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player->RemoveAurasDueToSpell(TwinPeaks::Spells::BrutalAssault);
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}
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FlagState GetFlagState(TeamId team) const
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{
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if (GameObject const* flag = battlegroundMap->GetGameObject(_flags[team]))
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return flag->GetFlagState();
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return FlagState(0);
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}
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ObjectGuid const& GetFlagCarrierGUID(TeamId team) const
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{
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if (GameObject const* flag = battlegroundMap->GetGameObject(_flags[team]))
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return flag->GetFlagCarrierGUID();
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return ObjectGuid::Empty;
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}
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void HandleFlagRoomCapturePoint()
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{
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DoForFlagKeepers([&](Player* player) -> void
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{
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TeamId const team = Battleground::GetTeamIndexByTeamId(battleground->GetPlayerTeam(player->GetGUID()));
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if (AreaTrigger* trigger = battlegroundMap->GetAreaTrigger(_capturePointAreaTriggers[team]))
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if (trigger->GetInsideUnits().contains(player->GetGUID()))
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if (CanCaptureFlag(trigger, player))
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OnCaptureFlag(trigger, player);
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});
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}
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void UpdateFlagState(uint32 team, FlagState value) const
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{
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auto transformValueToOtherTeamControlWorldState = [](FlagState state)
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{
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switch (state)
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{
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case FlagState::InBase:
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case FlagState::Dropped:
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case FlagState::Respawning:
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return 1;
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case FlagState::Taken:
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return 2;
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default:
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return 0;
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}
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};
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if (team == ALLIANCE)
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{
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UpdateWorldState(TwinPeaks::WorldStates::FlagStateAlliance, AsUnderlyingType(value));
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UpdateWorldState(TwinPeaks::WorldStates::FlagControlHorde, transformValueToOtherTeamControlWorldState(value));
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}
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else
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{
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UpdateWorldState(TwinPeaks::WorldStates::FlagStateHorde, AsUnderlyingType(value));
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UpdateWorldState(TwinPeaks::WorldStates::FlagControlAlliance, transformValueToOtherTeamControlWorldState(value));
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}
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}
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void UpdateTeamScore(TeamId team) const
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{
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if (team == TEAM_ALLIANCE)
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UpdateWorldState(TwinPeaks::WorldStates::FlagCapturesAlliance, battleground->GetTeamScore(team));
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else
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UpdateWorldState(TwinPeaks::WorldStates::FlagCapturesHorde, battleground->GetTeamScore(team));
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TeamId const otherTeam = GetOtherTeam(team);
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uint32 const teamScore = battleground->GetTeamScore(team);
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uint32 const otherTeamScore = battleground->GetTeamScore(otherTeam);
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if (teamScore == 2 && otherTeamScore == 0)
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UpdateWorldState(team == TEAM_ALLIANCE ? TwinPeaks::WorldStates::DoubleJeopardyHordeEnabled : TwinPeaks::WorldStates::DoubleJeopardyAllianceEnabled, 1, true);
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}
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void OnGameObjectCreate(GameObject* gameObject) override
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{
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BattlegroundScript::OnGameObjectCreate(gameObject);
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switch (gameObject->GetEntry())
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{
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case TwinPeaks::GameObjects::Gate1:
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case TwinPeaks::GameObjects::Gate2:
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case TwinPeaks::GameObjects::Gate3:
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case TwinPeaks::GameObjects::GhostGate:
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case TwinPeaks::GameObjects::Portcullis:
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case TwinPeaks::GameObjects::WildHammerGate1:
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case TwinPeaks::GameObjects::WildHammerGate2:
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case TwinPeaks::GameObjects::WildHammerGate3:
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_doors.insert(gameObject->GetGUID());
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break;
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case TwinPeaks::GameObjects::AllianceFlag:
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_flags[TEAM_ALLIANCE] = gameObject->GetGUID();
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break;
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case TwinPeaks::GameObjects::HordeFlag:
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_flags[TEAM_HORDE] = gameObject->GetGUID();
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break;
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default:
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break;
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}
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}
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void OnAreaTriggerCreate(AreaTrigger* areaTrigger) override
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{
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BattlegroundScript::OnAreaTriggerCreate(areaTrigger);
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if (!areaTrigger->IsStaticSpawn())
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return;
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switch (areaTrigger->GetEntry())
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{
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case TwinPeaks::AreaTriggers::CapturePointAlliance:
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_capturePointAreaTriggers[TEAM_ALLIANCE] = areaTrigger->GetGUID();
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break;
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case TwinPeaks::AreaTriggers::CapturePointHorde:
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_capturePointAreaTriggers[TEAM_HORDE] = areaTrigger->GetGUID();
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break;
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default:
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break;
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}
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}
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void OnFlagStateChange(GameObject* flagInBase, FlagState oldValue, FlagState newValue, Player* player) override
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{
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BattlegroundScript::OnFlagStateChange(flagInBase, oldValue, newValue, player);
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Team const team = flagInBase->GetEntry() == TwinPeaks::GameObjects::HordeFlag ? HORDE : ALLIANCE;
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TeamId const otherTeamId = Battleground::GetTeamIndexByTeamId(GetOtherTeam(team));
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UpdateFlagState(team, newValue);
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switch (newValue)
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{
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case FlagState::InBase:
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{
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if (battleground->GetStatus() == STATUS_IN_PROGRESS)
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{
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ResetAssaultDebuff();
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if (player)
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{
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// flag got returned to base by player interaction
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battleground->UpdatePvpStat(player, TwinPeaks::PvpStats::FlagReturns, 1); // +1 flag returns
|
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if (team == ALLIANCE)
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{
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battleground->SendBroadcastText(TwinPeaks::Texts::AllianceFlagReturned, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
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battleground->PlaySoundToAll(TwinPeaks::Sounds::FlagReturned);
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}
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else
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{
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battleground->SendBroadcastText(TwinPeaks::Texts::HordeFlagReturned, CHAT_MSG_BG_SYSTEM_HORDE, player);
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battleground->PlaySoundToAll(TwinPeaks::Sounds::FlagReturned);
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}
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}
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// Flag respawned due to timeout/capture
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else if (GetFlagState(otherTeamId) != FlagState::Respawning)
|
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{
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// if other flag is respawning, we will let that one handle the message and sound to prevent double message/sound.
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battleground->SendBroadcastText(TwinPeaks::Texts::FlagsPlaced, CHAT_MSG_BG_SYSTEM_NEUTRAL);
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battleground->PlaySoundToAll(TwinPeaks::Sounds::FlagsRespawned);
|
||||
}
|
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|
||||
HandleFlagRoomCapturePoint();
|
||||
}
|
||||
break;
|
||||
}
|
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case FlagState::Dropped:
|
||||
{
|
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player->RemoveAurasDueToSpell(TwinPeaks::Spells::QuickCapTimer);
|
||||
RemoveAssaultDebuffFromPlayer(player);
|
||||
|
||||
uint32 recentlyDroppedSpellId = SPELL_RECENTLY_DROPPED_HORDE_FLAG;
|
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if (team == ALLIANCE)
|
||||
{
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recentlyDroppedSpellId = SPELL_RECENTLY_DROPPED_ALLIANCE_FLAG;
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::AllianceFlagDropped, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
|
||||
}
|
||||
else
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::HordeFlagDropped, CHAT_MSG_BG_SYSTEM_HORDE, player);
|
||||
|
||||
player->CastSpell(player, recentlyDroppedSpellId, true);
|
||||
break;
|
||||
}
|
||||
case FlagState::Taken:
|
||||
{
|
||||
if (team == HORDE)
|
||||
{
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::HordeFlagPickedUp, CHAT_MSG_BG_SYSTEM_HORDE, player);
|
||||
battleground->PlaySoundToAll(TwinPeaks::Sounds::PvpFlagTakenHorde);
|
||||
}
|
||||
else
|
||||
{
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::AllianceFlagPickedUp, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
|
||||
battleground->PlaySoundToAll(TwinPeaks::Sounds::PvpFlagTakenAlliance);
|
||||
}
|
||||
|
||||
if (GetFlagState(otherTeamId) == FlagState::Taken)
|
||||
_bothFlagsKept = true;
|
||||
|
||||
ApplyAssaultDebuffToPlayer(player);
|
||||
|
||||
flagInBase->CastSpell(player, TwinPeaks::Spells::QuickCapTimer, true);
|
||||
player->StartCriteria(CriteriaStartEvent::BeSpellTarget, TwinPeaks::Spells::QuickCapTimer, Seconds(GameTime::GetGameTime() - flagInBase->GetFlagTakenFromBaseTime()));
|
||||
break;
|
||||
}
|
||||
case FlagState::Respawning:
|
||||
ResetAssaultDebuff();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool CanCaptureFlag(AreaTrigger* areaTrigger, Player* player) override
|
||||
{
|
||||
if (battleground->GetStatus() != STATUS_IN_PROGRESS)
|
||||
return false;
|
||||
|
||||
Team const team = battleground->GetPlayerTeam(player->GetGUID());
|
||||
TeamId const teamId = Battleground::GetTeamIndexByTeamId(team);
|
||||
TeamId const otherTeamId = Battleground::GetTeamIndexByTeamId(GetOtherTeam(team));
|
||||
|
||||
if (areaTrigger->GetGUID() != _capturePointAreaTriggers[teamId])
|
||||
return false;
|
||||
|
||||
// check if enemy flag's carrier is this player
|
||||
if (GetFlagCarrierGUID(otherTeamId) != player->GetGUID())
|
||||
return false;
|
||||
|
||||
// check that team's flag is in base
|
||||
return GetFlagState(teamId) == FlagState::InBase;
|
||||
}
|
||||
|
||||
void OnCaptureFlag(AreaTrigger* areaTrigger, Player* player) override
|
||||
{
|
||||
BattlegroundScript::OnCaptureFlag(areaTrigger, player);
|
||||
|
||||
Team winner = TEAM_OTHER;
|
||||
|
||||
Team const team = battleground->GetPlayerTeam(player->GetGUID());
|
||||
TeamId const teamId = Battleground::GetTeamIndexByTeamId(team);
|
||||
TeamId const otherTeamId = Battleground::GetTeamIndexByTeamId(GetOtherTeam(team));
|
||||
|
||||
/*
|
||||
1. Update flag states & score world states
|
||||
2. update points
|
||||
3. chat message & sound
|
||||
4. update criterias & achievements
|
||||
5. remove all related auras
|
||||
?. Reward honor & reputation
|
||||
*/
|
||||
|
||||
// 1. update the flag states
|
||||
for (ObjectGuid const& flagGuid : _flags)
|
||||
if (GameObject const* flag = battlegroundMap->GetGameObject(flagGuid))
|
||||
flag->HandleCustomTypeCommand(GameObjectType::SetNewFlagState(FlagState::Respawning, player));
|
||||
|
||||
// 2. update points
|
||||
if (battleground->GetTeamScore(teamId) < TwinPeaks::Misc::MaxTeamScore)
|
||||
battleground->AddPoint(team, 1);
|
||||
|
||||
UpdateTeamScore(teamId);
|
||||
|
||||
// 3. chat message & sound
|
||||
if (team == ALLIANCE)
|
||||
{
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::CapturedHordeFlag, CHAT_MSG_BG_SYSTEM_HORDE, player);
|
||||
battleground->PlaySoundToAll(TwinPeaks::Sounds::PvpFlagCapturedAlliance);
|
||||
player->CastSpell(player, TwinPeaks::Spells::CapturedAllianceCosmeticFx);
|
||||
}
|
||||
else
|
||||
{
|
||||
battleground->SendBroadcastText(TwinPeaks::Texts::CapturedAllianceFlag, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
|
||||
battleground->PlaySoundToAll(TwinPeaks::Sounds::PvpFlagCapturedHorde);
|
||||
player->CastSpell(player, TwinPeaks::Spells::CapturedHordeCosmeticFx);
|
||||
}
|
||||
|
||||
// 4. update criteria's for achievement, player score etc.
|
||||
battleground->UpdatePvpStat(player, TwinPeaks::PvpStats::FlagCaptures, 1); // +1 flag captures
|
||||
|
||||
// 5. Remove all related auras
|
||||
RemoveAssaultDebuffFromPlayer(player);
|
||||
|
||||
if (GameObject const* flag = battlegroundMap->GetGameObject(_flags[otherTeamId]))
|
||||
player->RemoveAurasDueToSpell(flag->GetGOInfo()->newflag.pickupSpell, flag->GetGUID());
|
||||
|
||||
player->RemoveAurasDueToSpell(TwinPeaks::Spells::QuickCapTimer);
|
||||
|
||||
player->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::PvPActive);
|
||||
|
||||
battleground->RewardHonorToTeam(battleground->GetBonusHonorFromKill(2), team);
|
||||
|
||||
// update last flag capture to be used if teamscore is equal
|
||||
SetLastFlagCapture(team);
|
||||
|
||||
if (battleground->GetTeamScore(teamId) == TwinPeaks::Misc::MaxTeamScore)
|
||||
winner = team;
|
||||
|
||||
if (winner)
|
||||
{
|
||||
UpdateWorldState(TwinPeaks::WorldStates::FlagStateAlliance, 1);
|
||||
UpdateWorldState(TwinPeaks::WorldStates::FlagStateHorde, 1);
|
||||
UpdateWorldState(TwinPeaks::WorldStates::TimerActive, 0);
|
||||
|
||||
battleground->EndBattleground(winner);
|
||||
}
|
||||
}
|
||||
|
||||
Team GetPrematureWinner() override
|
||||
{
|
||||
if (battleground->GetTeamScore(TEAM_ALLIANCE) > battleground->GetTeamScore(TEAM_HORDE))
|
||||
return ALLIANCE;
|
||||
if (battleground->GetTeamScore(TEAM_HORDE) > battleground->GetTeamScore(TEAM_ALLIANCE))
|
||||
return HORDE;
|
||||
|
||||
return BattlegroundScript::GetPrematureWinner();
|
||||
}
|
||||
|
||||
void SetLastFlagCapture(Team team)
|
||||
{
|
||||
_lastFlagCaptureTeam = team;
|
||||
}
|
||||
|
||||
private:
|
||||
Team _lastFlagCaptureTeam;
|
||||
bool _bothFlagsKept;
|
||||
GuidSet _doors;
|
||||
std::array<ObjectGuid, PVP_TEAMS_COUNT> _flags;
|
||||
|
||||
TimeTracker _flagAssaultTimer;
|
||||
uint8 _assaultStackCount;
|
||||
std::array<ObjectGuid, PVP_TEAMS_COUNT> _capturePointAreaTriggers;
|
||||
};
|
||||
|
||||
void AddSC_battleground_twin_peaks()
|
||||
|
||||
Reference in New Issue
Block a user