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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
Scripts/KingsRest: Implement Serpent pre boss event (#30066)
This commit is contained in:
@@ -38,8 +38,9 @@ DoorData const doorData[] =
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ObjectData const objectData[] =
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{
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{ GO_KINGS_REST_ENTRYWAY_DOOR, DATA_KINGS_REST_INTRO_DOOR },
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{ 0, 0 } // END
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{ GO_KINGS_REST_ENTRYWAY_DOOR, DATA_KINGS_REST_INTRO_DOOR },
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{ GO_KINGS_REST_LIQUID_GOLD_POOL, DATA_KINGS_REST_LIQUID_POOL },
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{ 0, 0 } // END
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};
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DungeonEncounterData const encounters[] =
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@@ -19,7 +19,9 @@
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#include "AreaTriggerAI.h"
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#include "Conversation.h"
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuras.h"
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@@ -31,25 +33,41 @@
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enum KingsRestData
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{
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// Creature
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NPC_SHADOW_OF_ZUL = 137020,
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NPC_SHADOW_OF_ZUL = 137020,
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// Creature text
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SAY_ANIMATED_GUARDIAN_ENGAGE = 0,
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SAY_ANIMATED_GUARDIAN_ENGAGE = 0,
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SAY_ZUL_PRE_BOSS_EVENT_SPAWN = 0,
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// DisplayIDs
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DISPLAY_INVISIBLE_ZUL = 11686,
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DISPLAY_INVISIBLE_ZUL = 11686,
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// Spell Visuals
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SPELL_VISUAL_ZUL_OPEN_GOB = 77330,
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SPELL_VISUAL_ZUL_OPEN_GOB = 77330,
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// Conversation
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CONV_ZUL_KINGS_REST_INTRO = 7690,
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CONV_ZUL_KINGS_REST_INTRO = 7690,
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// Spawngroups
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SPAWN_GROUP_PRE_FIRST_BOSS = 1255,
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// Spells
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SPELL_ZUL_SHADOWFORM = 269058,
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SPELL_SUPPRESSION_SLAM_SELECTOR = 270002,
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SPELL_SUPPRESSION_SLAM_DAMAGE = 270003,
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SPELL_RELEASED_INHIBITORS = 270016
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SPELL_ZUL_SHADOWFORM = 269058,
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SPELL_ZUL_TRASH_EVENT_STATE = 269905,
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SPELL_ZUL_DESPAWN_COSMETIC_TRASH = 270692,
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SPELL_ZUL_SUMMON_VISUAL = 269619,
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SPELL_ZUL_SUMMON_VISUAL_CHANNEL = 269623,
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SPELL_SUPPRESSION_SLAM_SELECTOR = 270002,
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SPELL_SUPPRESSION_SLAM_DAMAGE = 270003,
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SPELL_RELEASED_INHIBITORS = 270016,
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SPELL_GUST_SLASH = 269931,
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SPELL_GUST_SLASH_DAMAGE = 269932,
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SPELL_DEATHLY_CHILL = 269973,
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SPELL_SHADOW_BOLT_VOLLEY = 269972,
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SPELL_ANCESTRAL_FURY = 269976,
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SPELL_VIGILANT_DEFENSE = 269928,
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SPELL_MINION_OF_ZUL_FIXATE = 269936,
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SPELL_BOUND_BY_SHADOW = 269935
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};
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constexpr Position ShadowOfZulIntroSpawnPosition = { -944.9617f, 2646.5268f, 832.8684f, 4.716575f };
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@@ -262,13 +280,322 @@ class spell_kings_rest_pit_of_despair : public AuraScript
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}
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};
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constexpr Position ShadowOfZulSerpentBossEventSpawnPosition = { -1066.0365f, 2643.302f, 819.37024f, 5.028946f };
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// 288466 - Serpentine Seal
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struct go_kings_rest_serpentine_seal : public GameObjectAI
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{
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go_kings_rest_serpentine_seal(GameObject* go) : GameObjectAI(go) { }
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bool OnGossipHello(Player* /*player*/) override
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{
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me->UseDoorOrButton();
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_scheduler.Schedule(3s, [this](TaskContext)
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{
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if (TempSummon* zul = me->SummonCreature(NPC_SHADOW_OF_ZUL, ShadowOfZulSerpentBossEventSpawnPosition))
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zul->SetScriptStringId("SerpentBossEvent");
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});
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return true;
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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private:
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TaskScheduler _scheduler;
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};
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// 137020 - Shadow of Zul
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struct npc_kings_rest_shadow_of_zul : public ScriptedAI
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{
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npc_kings_rest_shadow_of_zul(Creature* creature) : ScriptedAI(creature) { }
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void JustAppeared() override
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{
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if (me->HasStringId("SerpentBossEvent"))
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TriggerSerpentBossEvent();
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}
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void TriggerSerpentBossEvent()
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{
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Seconds delay = 1s;
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_scheduler.Schedule(delay, [this](TaskContext)
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{
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Talk(SAY_ZUL_PRE_BOSS_EVENT_SPAWN);
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me->CastSpell(nullptr, SPELL_ZUL_TRASH_EVENT_STATE, false);
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me->CastSpell(nullptr, SPELL_ZUL_DESPAWN_COSMETIC_TRASH, false);
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if (InstanceScript* instance = me->GetInstanceScript())
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{
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if (GameObject* pool = instance->GetGameObject(DATA_KINGS_REST_LIQUID_POOL))
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pool->SetGoState(GO_STATE_ACTIVE);
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}
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});
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delay += 9s;
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_scheduler.Schedule(delay, [this](TaskContext)
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{
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std::vector<WorldObject*> spawnedCreatures;
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me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_PRE_FIRST_BOSS, false, false, &spawnedCreatures);
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for (WorldObject* obj : spawnedCreatures)
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{
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Creature* creature = obj->ToCreature();
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if (!creature)
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continue;
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me->CastSpell(creature, SPELL_ZUL_SUMMON_VISUAL_CHANNEL, false);
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}
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});
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delay += 5s;
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_scheduler.Schedule(delay, [this](TaskContext)
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{
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me->RemoveAurasDueToSpell(SPELL_ZUL_SHADOWFORM);
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});
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delay += 1s;
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_scheduler.Schedule(delay, [this](TaskContext)
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{
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me->SetDisplayId(DISPLAY_INVISIBLE_ZUL);
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me->DespawnOrUnsummon(1s);
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});
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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private:
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TaskScheduler _scheduler;
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};
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struct npc_kings_rest_temple_basic : public ScriptedAI
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{
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npc_kings_rest_temple_basic(Creature* creature) : ScriptedAI(creature) { }
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void JustAppeared() override
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{
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me->CastSpell(me, SPELL_ZUL_SUMMON_VISUAL, false);
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}
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};
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enum ShadowBorneWarriorEvent
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{
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EVENT_GUST_SLASH = 1
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};
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// 134157 - Shadow-Borne Warrior
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struct npc_kings_rest_shadow_borne_warrior : public npc_kings_rest_temple_basic
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{
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npc_kings_rest_shadow_borne_warrior(Creature* creature) : npc_kings_rest_temple_basic(creature) { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_GUST_SLASH, 17s);
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}
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void Reset() override
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{
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_events.Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_GUST_SLASH:
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DoCast(SPELL_GUST_SLASH);
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_events.ScheduleEvent(EVENT_GUST_SLASH, 17s);
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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enum ShadowBorneWitchDoctorEvent
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{
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EVENT_DEATHLY_CHILL = 1,
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EVENT_SHADOW_BOLT_VOLLEY
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};
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// 134174 - Shadow-Borne Witch Doctor
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struct npc_kings_rest_shadow_borne_witch_doctor : public npc_kings_rest_temple_basic
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{
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npc_kings_rest_shadow_borne_witch_doctor(Creature* creature) : npc_kings_rest_temple_basic(creature) { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_DEATHLY_CHILL, 5s);
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_events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 17s);
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}
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void Reset() override
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{
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_events.Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_DEATHLY_CHILL:
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DoCastVictim(SPELL_DEATHLY_CHILL);
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_events.ScheduleEvent(EVENT_DEATHLY_CHILL, 2s + 500ms);
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break;
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case EVENT_SHADOW_BOLT_VOLLEY:
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DoCast(SPELL_SHADOW_BOLT_VOLLEY);
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_events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 16s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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private:
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EventMap _events;
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};
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enum ShadowBorneChampionEvent
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{
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EVENT_ANCESTRAL_FURY = 1,
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EVENT_VIGILANT_DEFENSE
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};
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// 134158 - Shadow-Borne Champion
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struct npc_kings_rest_shadow_borne_champion : public npc_kings_rest_temple_basic
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{
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npc_kings_rest_shadow_borne_champion(Creature* creature) : npc_kings_rest_temple_basic(creature) { }
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void JustEngagedWith(Unit* /*who*/) override
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{
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_events.ScheduleEvent(EVENT_ANCESTRAL_FURY, 35s);
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_events.ScheduleEvent(EVENT_VIGILANT_DEFENSE, 21s);
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}
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void Reset() override
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{
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_events.Reset();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ANCESTRAL_FURY:
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DoCast(SPELL_ANCESTRAL_FURY);
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_events.ScheduleEvent(EVENT_ANCESTRAL_FURY, 30s);
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break;
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case EVENT_VIGILANT_DEFENSE:
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DoCast(SPELL_VIGILANT_DEFENSE);
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_events.ScheduleEvent(EVENT_VIGILANT_DEFENSE, 21s);
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break;
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default:
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break;
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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}
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private:
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EventMap _events;
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};
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// 133943 - Minion of Zul
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struct npc_kings_rest_minion_of_zul : public npc_kings_rest_temple_basic
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{
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npc_kings_rest_minion_of_zul(Creature* creature) : npc_kings_rest_temple_basic(creature) { }
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void JustAppeared() override
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{
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if (me->HasStringId("TempleEvent"))
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npc_kings_rest_temple_basic::JustAppeared();
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DoCast(SPELL_BOUND_BY_SHADOW);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCast(SPELL_MINION_OF_ZUL_FIXATE);
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}
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};
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// 17933 - Gust Slash - Areatrigger
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struct at_kings_rest_gust_slash : AreaTriggerAI
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{
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at_kings_rest_gust_slash(AreaTrigger* areatrigger) : AreaTriggerAI(areatrigger) { }
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void OnUnitEnter(Unit* unit) override
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{
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if (!unit->IsPlayer())
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return;
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unit->CastSpell(nullptr, SPELL_GUST_SLASH_DAMAGE, true);
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}
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};
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void AddSC_kings_rest()
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{
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// Creature
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RegisterKingsRestCreatureAI(npc_kings_rest_animated_guardian);
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RegisterKingsRestCreatureAI(npc_kings_rest_shadow_of_zul);
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RegisterKingsRestCreatureAI(npc_kings_rest_shadow_borne_warrior);
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RegisterKingsRestCreatureAI(npc_kings_rest_shadow_borne_witch_doctor);
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RegisterKingsRestCreatureAI(npc_kings_rest_shadow_borne_champion);
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RegisterKingsRestCreatureAI(npc_kings_rest_minion_of_zul);
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// GameObject
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RegisterGameObjectAI(go_kings_rest_serpentine_seal);
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// Areatrigger
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RegisterAreaTriggerAI(at_kings_rest_trigger_intro_event_with_zul);
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RegisterAreaTriggerAI(at_kings_rest_gust_slash);
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// Conversation
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new conversation_kings_rest_intro();
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@@ -40,6 +40,7 @@ enum KingsRestDataTypes
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// GameObjects
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DATA_KINGS_REST_INTRO_DOOR,
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DATA_KINGS_REST_LIQUID_POOL,
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};
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enum KingsRestCreatureIds
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@@ -56,7 +57,8 @@ enum KingsRestCreatureIds
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enum KingsRestGameObjectIds
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{
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GO_KINGS_REST_ENTRYWAY_DOOR = 282652,
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GO_KINGS_REST_SERPENT_POST_DOOR = 287392
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GO_KINGS_REST_SERPENT_POST_DOOR = 287392,
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GO_KINGS_REST_LIQUID_GOLD_POOL = 289347
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};
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template <class AI, class T>
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