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https://github.com/TrinityCore/TrinityCore.git
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[7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for
9-19,20-29,30-39... but for instance alterac valley needs
51-60,61-70,71-80.. this patch allows this,
if you change the minlevel in battleground_template you also could make
23-32,33-42.. levelranges
not that we always use 10lvl-steps.. this is actually hardcoded..
Author: balrok
--HG--
branch : trunk
This commit is contained in:
@@ -181,7 +181,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
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}
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sLog.outDebug("Battleground: group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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@@ -199,7 +199,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
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@@ -317,9 +317,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
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if(!bgQueueTypeId)
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continue;
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
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// if the player is not in queue, contine
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if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
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BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
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BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
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// if the player is not in queue, continue
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if(itrPlayerStatus == qpMap.end())
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continue;
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// no group information, this should never happen
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@@ -329,7 +332,6 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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BattleGround * bg = NULL;
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// get possibly needed data from groupinfo
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BattleGroundTypeId bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId;
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uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
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uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
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uint8 status = 0;
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@@ -369,11 +371,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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// get the bg what we were invited to
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
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bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
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itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
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if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
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BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
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if(itrPlayerStatus == qpMap.end())
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{
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sLog.outError("Battleground: itrplayerstatus not found.");
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return;
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@@ -410,9 +411,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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uint32 rating = 0;
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uint32 opponentsRating = 0;
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// get the team info from the queue
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BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
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if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()
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&& pitr->second.GroupInfo )
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BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
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BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID());
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if (pitr !=qpMap2.end() && pitr->second.GroupInfo)
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{
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team = pitr->second.GroupInfo->Team;
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arenatype = pitr->second.GroupInfo->ArenaType;
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@@ -483,7 +485,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
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// player left queue, we should update it, maybe now his group fits in
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
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SendPacket(&data);
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sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
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break;
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@@ -531,8 +533,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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BattleGround *bg = _player->GetBattleGround();
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if(bg)
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{
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
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uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
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BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
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uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
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if((bg->GetStatus() <= STATUS_IN_PROGRESS))
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{
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sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
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@@ -541,19 +543,22 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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{
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BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
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uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
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uint8 isRated = 0;
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if (i == queueSlot || !bgQueueTypeId)
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continue;
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
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if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
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BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
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uint8 isRated = 0;
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uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
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BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
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if(itrPlayerStatus == qpMap.end())
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continue;
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if(itrPlayerStatus->second.GroupInfo)
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{
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arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
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isRated = itrPlayerStatus->second.GroupInfo->IsRated;
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}
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BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(bgQueueTypeId));
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BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
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if(bg2)
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{
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//in this call is small bug, this call should be filled by player's waiting time in queue
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@@ -575,9 +580,11 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
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BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
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uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
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uint8 isRated = 0;
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uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
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BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
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if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
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BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
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BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
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if(itrPlayerStatus == qpMap.end())
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continue;
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if(itrPlayerStatus->second.GroupInfo)
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{
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@@ -787,7 +794,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
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}
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sLog.outDebug("Battleground: arena join as group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
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if(isRated)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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@@ -804,7 +811,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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SendPacket(&data);
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
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sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
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}
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}
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