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Fix the correct exit from the dungeon finder queue.
By Giuseppe Montesanto Conflicts: src/server/game/DungeonFinding/LFGScripts.cpp
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@@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
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}
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sLFGMgr->ClearState(guid);
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sLFGMgr->SetState(guid, LFG_STATE_NONE);
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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/*
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