Fix the correct exit from the dungeon finder queue.

By Giuseppe Montesanto

Conflicts:

	src/server/game/DungeonFinding/LFGScripts.cpp
This commit is contained in:
megamage
2011-11-21 16:55:38 -05:00
parent a14cbcaa3e
commit 0992f27cad
2 changed files with 2 additions and 1 deletions

View File

@@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
}
sLFGMgr->ClearState(guid);
sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*